Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Geek Talk & Media
Battlefield 3 Unlocks the Secrets of the Universe
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 6545992" data-attributes="member: 177"><p>As others have already noted... not really. </p><p></p><p></p><p></p><p>In General relativity, we never disagree about what happened. We never have the case where I think there was a tree between you and the target, and you do not think there was a tree, and one of us determines which is correct. We always both agree that you had a clear shot. We may disagree on when the event happened, in comparison to other events, but there is never a case of, "actually, you were wrong, and this event actually did occur, please update."</p><p></p><p></p><p></p><p>Again, not really. Because we both already agree that there's a 50% chance the cat lives, and a 50% chance it dies. Unlike the video game analogy, where we each think the universe is in a different state, and a decision is made about which of us is correct, in QM, we generally agree on the state of the universe, and it doesn't matter at all which system detects it first. We both agree that, until one of us looks at it, *nether* of us knows the actual state in the box.</p><p></p><p></p><p></p><p>The client/host game system is about information lag. Each client has its own little universe, and it may differ from the server's. Every once in a while, you get an update to match your client universe to the server, and when you update, some of your history gets rubbed out as incorrect. In the real world, there is no ultimate "host" system. There are only clients.</p><p></p><p></p><p></p><p>Except, in the client/host view of things, each one of us thinks we know *exactly* where the particle is. But, for some reason one of us is decided to be correct, the other incorrect, and there is a discontinuity when the system updates, and some of us see things teleport about to match the chosen reality, and others don't. The host/client universe has inconsistent histories, while we do not.</p><p></p><p></p><p></p><p>The guy who said that God does not play dice with the world, probably not so much a gamer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Umbran, post: 6545992, member: 177"] As others have already noted... not really. In General relativity, we never disagree about what happened. We never have the case where I think there was a tree between you and the target, and you do not think there was a tree, and one of us determines which is correct. We always both agree that you had a clear shot. We may disagree on when the event happened, in comparison to other events, but there is never a case of, "actually, you were wrong, and this event actually did occur, please update." Again, not really. Because we both already agree that there's a 50% chance the cat lives, and a 50% chance it dies. Unlike the video game analogy, where we each think the universe is in a different state, and a decision is made about which of us is correct, in QM, we generally agree on the state of the universe, and it doesn't matter at all which system detects it first. We both agree that, until one of us looks at it, *nether* of us knows the actual state in the box. The client/host game system is about information lag. Each client has its own little universe, and it may differ from the server's. Every once in a while, you get an update to match your client universe to the server, and when you update, some of your history gets rubbed out as incorrect. In the real world, there is no ultimate "host" system. There are only clients. Except, in the client/host view of things, each one of us thinks we know *exactly* where the particle is. But, for some reason one of us is decided to be correct, the other incorrect, and there is a discontinuity when the system updates, and some of us see things teleport about to match the chosen reality, and others don't. The host/client universe has inconsistent histories, while we do not. The guy who said that God does not play dice with the world, probably not so much a gamer :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Battlefield 3 Unlocks the Secrets of the Universe
Top