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Battlefield Adventures - Andy Collins speaks!
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<blockquote data-quote="MerricB" data-source="post: 1995770" data-attributes="member: 3586"><p>There's an important distinction here: in a D&D game, you are focussed on the actions of the PCs. </p><p></p><p>Peter Jackson shot a lot of footage of anonymous people being slaughtered during the Helm's Deep sequence, and ended up cutting it, because it lost people's interest. Once he spent more time with what the heroes were doing, it became more interesting.</p><p></p><p>You have that problem with any D&D game set in a war. Although you can get out the miniatures and run a mass battle (or do it more abstractly), you lose the full attention of the players and you change the style of the game dramatically.</p><p></p><p>If <em>Battlefield Adventures</em> succeeds in allowing the PCs to have interesting encounters whilst maintaining the feel of a big battle going on around them, then it'll be well worth my interest.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 1995770, member: 3586"] There's an important distinction here: in a D&D game, you are focussed on the actions of the PCs. Peter Jackson shot a lot of footage of anonymous people being slaughtered during the Helm's Deep sequence, and ended up cutting it, because it lost people's interest. Once he spent more time with what the heroes were doing, it became more interesting. You have that problem with any D&D game set in a war. Although you can get out the miniatures and run a mass battle (or do it more abstractly), you lose the full attention of the players and you change the style of the game dramatically. If [i]Battlefield Adventures[/i] succeeds in allowing the PCs to have interesting encounters whilst maintaining the feel of a big battle going on around them, then it'll be well worth my interest. Cheers! [/QUOTE]
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