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Battlefield Archer PrC
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6131491" data-attributes="member: 1165"><p>As mentioned above, this should probably go into the homebrew thread. Someone will move it sometime soon.</p><p></p><p></p><p></p><p>Despite the name... I suggest a different name then. Really. The name gives the first impression. I'd say "targeteer" but maybe that's already taken, or only applies to bows.</p><p></p><p></p><p></p><p>The name doesn't apply if they're rogues. A battlefield archer is generally visible, if distant.</p><p></p><p></p><p></p><p>Seems decent, but doesn't suit the name. (An archer on the battlefield is not going to "feint" someone, especially if they're only within 30 feet.)</p><p> </p><p></p><p></p><p>I like the 1st-level ability, although that should probably be lowered a level, just to avoid frontloading. I don't see the point of the 5th-level ability. Archers generally kill one target and then shift to another target.</p><p> </p><p></p><p></p><p>Sweet!</p><p></p><p>The rules are written in a strange way. I guess I'm too used to 4e, but I expect to see the rules for triggers first, before the rules for the immediate action, but never mind that.</p><p></p><p>IMO these are not supernatural abilities. These are extraordinary. Especially given your note up top about being tired of all the magic-using classes. Supernatural is still magic. Shooting someone in the throat to stop them from casting a spell is extraordinary instead.</p><p> </p><p></p><p></p><p>No to that latter one. Messing around with ability scores will just slow down gameplay. It can also get ridiculous, if the target of the short was a tyrannosaurus, or some similar monster.</p><p></p><p></p><p></p><p>Slow isn't a defined effect in 3rd Edition. This needs definition.</p><p></p><p></p><p></p><p>Daze is an incredibly powerful effect in 3rd Edition. It's basically a stun. I think that's too much.</p><p> </p><p></p><p></p><p>That's ... confusingly written.</p><p></p><p>IMO, the class needs the following changes:</p><p>1) Change the name. This works far better if you're a shuriken-using rogue than an archer.</p><p>2) Change all supernatural abilities to extraordinary abilities.</p><p>3) Remove the Combat Expertise requirement. I don't get why it's there.</p><p>4) It has too many abilities. Choice is good, especially for noncasters, but this will cause paralysis.</p><p>5) Build an example NPC. Because this is complex.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6131491, member: 1165"] As mentioned above, this should probably go into the homebrew thread. Someone will move it sometime soon. Despite the name... I suggest a different name then. Really. The name gives the first impression. I'd say "targeteer" but maybe that's already taken, or only applies to bows. The name doesn't apply if they're rogues. A battlefield archer is generally visible, if distant. Seems decent, but doesn't suit the name. (An archer on the battlefield is not going to "feint" someone, especially if they're only within 30 feet.) I like the 1st-level ability, although that should probably be lowered a level, just to avoid frontloading. I don't see the point of the 5th-level ability. Archers generally kill one target and then shift to another target. Sweet! The rules are written in a strange way. I guess I'm too used to 4e, but I expect to see the rules for triggers first, before the rules for the immediate action, but never mind that. IMO these are not supernatural abilities. These are extraordinary. Especially given your note up top about being tired of all the magic-using classes. Supernatural is still magic. Shooting someone in the throat to stop them from casting a spell is extraordinary instead. No to that latter one. Messing around with ability scores will just slow down gameplay. It can also get ridiculous, if the target of the short was a tyrannosaurus, or some similar monster. Slow isn't a defined effect in 3rd Edition. This needs definition. Daze is an incredibly powerful effect in 3rd Edition. It's basically a stun. I think that's too much. That's ... confusingly written. IMO, the class needs the following changes: 1) Change the name. This works far better if you're a shuriken-using rogue than an archer. 2) Change all supernatural abilities to extraordinary abilities. 3) Remove the Combat Expertise requirement. I don't get why it's there. 4) It has too many abilities. Choice is good, especially for noncasters, but this will cause paralysis. 5) Build an example NPC. Because this is complex. [/QUOTE]
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