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<blockquote data-quote="Dozen" data-source="post: 6131621" data-attributes="member: 6698275"><p>Only the last one is Supernatural from that batch. The rest are Extraordinary, as you suggested. As for the last, it should be magical as far as lore is concerned. You can't just learn to interrupt a Supernatural ability through a mundane technique. They don't involve concentration from the creature using them no matter the hazard, and can be cast with such an ease, they don't even allow for an AoO. Disrupting them effectively <em>requires </em>specialized magic.</p><p></p><p></p><p></p><p>He didn't call out on magic in general, just casters. The Binder class, Initiators, Meldshapers and Invokers don't deserve to be called too strong for comfort, and they are all capable of magic.</p><p></p><p></p><p></p><p>Which is exactly why it is useful. You get more than one attack per round, you know.</p><p></p><p></p><p></p><p>What are casters doing, inviting them over for tea? A Wizard gets Ray of Clumsiness and Ray of Enfeeblement at 1st level, for crying out loud. Ability penalties are par of the course.</p><p></p><p></p><p></p><p>I'm with you on this one. A round of Daze with no save allows you to keep someone incapable of taking actions indefinitely. You'd automatically beat an enemy one-on-one the moment you won Initiative.</p><p></p><p></p><p></p><p>It's fairly accurate. Archers were trained for defense in general. From your post, I assume you support an authentic experience, no? Rules-wise, it's probably because as an archer, you are as capable of protecting yourself as the Samurai is versatile. That is, you aren't.</p></blockquote><p></p>
[QUOTE="Dozen, post: 6131621, member: 6698275"] Only the last one is Supernatural from that batch. The rest are Extraordinary, as you suggested. As for the last, it should be magical as far as lore is concerned. You can't just learn to interrupt a Supernatural ability through a mundane technique. They don't involve concentration from the creature using them no matter the hazard, and can be cast with such an ease, they don't even allow for an AoO. Disrupting them effectively [I]requires [/I]specialized magic. He didn't call out on magic in general, just casters. The Binder class, Initiators, Meldshapers and Invokers don't deserve to be called too strong for comfort, and they are all capable of magic. Which is exactly why it is useful. You get more than one attack per round, you know. What are casters doing, inviting them over for tea? A Wizard gets Ray of Clumsiness and Ray of Enfeeblement at 1st level, for crying out loud. Ability penalties are par of the course. I'm with you on this one. A round of Daze with no save allows you to keep someone incapable of taking actions indefinitely. You'd automatically beat an enemy one-on-one the moment you won Initiative. It's fairly accurate. Archers were trained for defense in general. From your post, I assume you support an authentic experience, no? Rules-wise, it's probably because as an archer, you are as capable of protecting yourself as the Samurai is versatile. That is, you aren't. [/QUOTE]
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