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<blockquote data-quote="Dozen" data-source="post: 6131724" data-attributes="member: 6698275"><p>Welp, I see I got you thinking anyway. I should edit faster. Very well, let us do a Tier placement then. Quoting the (in)famous JaronK:</p><p></p><p></p><p></p><p>How would the T/BA fare in these situations?</p><p></p><p>Black Dragon Lair: This is where T/BA truly shines. He routinely avoids traps and kills minions who were unlucky enough to make note of him along the way down. Once in position, he very likely wins initiative, and has the ability to debuff the dragon with crippling penalties, interrupt casting, and generally being a hump on the back. Assuming a safe distance of 60 feet, and a surprise round - which is likely given the base classes - he might be half done before the dragon had a chance to attack. Should the surroundings allow it, the T/BA may fire from a portion of the lair where the dragon is unable to fly and target him at the same time, rendering the fight rather one-sided. +1/+2 Tier bonus.</p><p></p><p>Revolution: Very much depends on the base class of the build. T/BA itself has no use for Charisma, and has no sure access to spells. A show of power on his part against a dangerous foe may win the resistance's favor, or they might become scared of him. 50/50, really. No Tier Bonus.</p><p></p><p>Siege: An elite archer among the ranks in itself boosts the morale. The T/BA may handipick among the enemies along the wall for those eligible for Hampering Shot, pretty much guarranteeing an edge over other ranged characters on the field. He may also stroll around the backskirts and eliminate the chain of command or disrupt supply lines with relative ease. +1/+2 Tier bonus.</p><p></p><p>Conclusion: Base class Tier: 4th. Average bonus: 2. </p><p></p><p>In other words, the average T/BA is strong second tier, on par with a Sorcerer.</p></blockquote><p></p>
[QUOTE="Dozen, post: 6131724, member: 6698275"] Welp, I see I got you thinking anyway. I should edit faster. Very well, let us do a Tier placement then. Quoting the (in)famous JaronK: How would the T/BA fare in these situations? Black Dragon Lair: This is where T/BA truly shines. He routinely avoids traps and kills minions who were unlucky enough to make note of him along the way down. Once in position, he very likely wins initiative, and has the ability to debuff the dragon with crippling penalties, interrupt casting, and generally being a hump on the back. Assuming a safe distance of 60 feet, and a surprise round - which is likely given the base classes - he might be half done before the dragon had a chance to attack. Should the surroundings allow it, the T/BA may fire from a portion of the lair where the dragon is unable to fly and target him at the same time, rendering the fight rather one-sided. +1/+2 Tier bonus. Revolution: Very much depends on the base class of the build. T/BA itself has no use for Charisma, and has no sure access to spells. A show of power on his part against a dangerous foe may win the resistance's favor, or they might become scared of him. 50/50, really. No Tier Bonus. Siege: An elite archer among the ranks in itself boosts the morale. The T/BA may handipick among the enemies along the wall for those eligible for Hampering Shot, pretty much guarranteeing an edge over other ranged characters on the field. He may also stroll around the backskirts and eliminate the chain of command or disrupt supply lines with relative ease. +1/+2 Tier bonus. Conclusion: Base class Tier: 4th. Average bonus: 2. In other words, the average T/BA is strong second tier, on par with a Sorcerer. [/QUOTE]
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