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Battlefield d20: rules for large combats
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<blockquote data-quote="angramainyu" data-source="post: 330553" data-attributes="member: 6"><p>Wyrm: Yeah... I'm not sure how complicated that would make things. I might just add a section the the rules assume you are using a large number of relatively low hit-point creatures, and startes to break down otherwise. For cleave, it might be eough to give each force a cleave factor that shows how much an opponent having cleave adjusts the AC by. That would probably go under Advanced Rules, though.</p><p></p><p>jgbrowning: The damage averages assume that a creature is attacking about 50% of their 6-second rounds. In a full attack, the forces are already enganged, so attacking 100% of the turns isn't unreasonable, I think. Melee units will also essentially be attacking when dealing their defensive damage. For ranged units, I kinda attribute the 50% reduction in damage to a miss chance (since I see them more aiming at an area as opposed individuals) but offset that with a lower penalty than normal for long ranges. The two assumptions are probably not entirely accurate, but should be reasonable close, I think, and let me keep the same mechanic for both types of attacks.</p></blockquote><p></p>
[QUOTE="angramainyu, post: 330553, member: 6"] Wyrm: Yeah... I'm not sure how complicated that would make things. I might just add a section the the rules assume you are using a large number of relatively low hit-point creatures, and startes to break down otherwise. For cleave, it might be eough to give each force a cleave factor that shows how much an opponent having cleave adjusts the AC by. That would probably go under Advanced Rules, though. jgbrowning: The damage averages assume that a creature is attacking about 50% of their 6-second rounds. In a full attack, the forces are already enganged, so attacking 100% of the turns isn't unreasonable, I think. Melee units will also essentially be attacking when dealing their defensive damage. For ranged units, I kinda attribute the 50% reduction in damage to a miss chance (since I see them more aiming at an area as opposed individuals) but offset that with a lower penalty than normal for long ranges. The two assumptions are probably not entirely accurate, but should be reasonable close, I think, and let me keep the same mechanic for both types of attacks. [/QUOTE]
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Battlefield d20: rules for large combats
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