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Battlefield d20: rules for large combats
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<blockquote data-quote="Kyramus" data-source="post: 383726" data-attributes="member: 7072"><p>The test was good. A lot of holes.</p><p></p><p>Morale definitely made it more interesting.</p><p>1 roll at 50% or when you first break the 50% mark. Second morale check at 25%</p><p></p><p>Or affected by Doom, or commander runs or dies.</p><p></p><p>I had Targets that break morale check leave the battle immediately. like after the opposing forces have harmed them, they deal the defensive damage then roll the morale and then they follow the course of action that morale stated for them.</p><p></p><p>I had 2 units from the orcs retreat</p><p>1 unit from the humans flee in panic</p><p></p><p>In the end the humans one due to the extra cleric unit and the drummers were stopped from sending the message for reinforcements.</p><p></p><p>I was running it as if it might be part of my campaign when I did the test.</p><p></p><p>Over all the system for hp and attacks works very well.</p><p>you'll need to figure what happens with archers as archers will have 2 damage tables. one for ranged and one for melee.</p><p></p><p>haven't tried any other things yet but will simulate more battlefield fights to see any holes.</p><p></p><p>The feats came out really well. The people fashioned their archers to have rapid shot and was doing double damage to the units.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kyramus, post: 383726, member: 7072"] The test was good. A lot of holes. Morale definitely made it more interesting. 1 roll at 50% or when you first break the 50% mark. Second morale check at 25% Or affected by Doom, or commander runs or dies. I had Targets that break morale check leave the battle immediately. like after the opposing forces have harmed them, they deal the defensive damage then roll the morale and then they follow the course of action that morale stated for them. I had 2 units from the orcs retreat 1 unit from the humans flee in panic In the end the humans one due to the extra cleric unit and the drummers were stopped from sending the message for reinforcements. I was running it as if it might be part of my campaign when I did the test. Over all the system for hp and attacks works very well. you'll need to figure what happens with archers as archers will have 2 damage tables. one for ranged and one for melee. haven't tried any other things yet but will simulate more battlefield fights to see any holes. The feats came out really well. The people fashioned their archers to have rapid shot and was doing double damage to the units. :) [/QUOTE]
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Battlefield d20: rules for large combats
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