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Battlefield d20: rules for large combats
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<blockquote data-quote="Sidran" data-source="post: 410093" data-attributes="member: 6160"><p><strong>My Morale rules based a little off GW</strong></p><p></p><p><strong><span style="font-size: 12px"><span style="color: lightblue">Morale</span></span></strong></p><p></p><p><strong> Routed</strong> when a Unit has lost over 50% of its force it must succeed at a Morale Check ( DC of Opposing Units AB+1) or be routed. A Routed unit runs at double movement in the straightest, and safest possible direction from the field</p><p></p><p>When a force reaches the "edge" of a field it is entitled a Rallying check (DC of Opposing Units AB+2) See rallying below</p><p></p><p>A Routed unit receives a -2 to their AC, the Unit may be flank attacked, and it receives a -2 to its Attack, and Damage Rolls. In Addition a routed unit receives a -1 circumstance bonus to their Will saves. </p><p></p><p><strong> Chasing </strong> ( Unit AoO) When a unit "Breaks" and begins to run the Routing force can opt to give chase. A Unit who opts to chase a Routed unit moves only at its normal movement unless charging</p><p></p><p>A Unit who opts to chase a routed unit receives a -2 to their AC due to their chaotic surge of victory, but receive a +2 to both their Attack, and Damage rolls</p><p></p><p><strong>Charging </strong> A Unit that charges gains double movement for 1d4 rounds. Charging units receive a -2 to their AC due to their recklace disregard for unit cohesion, but Recieve a +2 circumstance bonus to their Attack rolls [while charging] </p><p></p><p></p><p><strong> Rallying </strong> </p><p></p><p>Units who fall below 50% of their max force, and make their Moral check are considered to be "Making their Last Stand" instead of breaking and running the Unit is effectively Rallied.</p><p></p><p>A Rallied unit redoubles its feriocity. Fighting twice as hard as they were moments before </p><p></p><p>A Rallied unit recieves a +2 circumstance bonus to their attacks, and damage. In addition a Rallied unit gains a +2 to their AC, and a + 1 bonus to their will saves. </p><p></p><p></p><p>CR modifiers for Units in stages of Morale</p><p></p><p>Chasing +1 Routed -2 Charging +2 Rallied +3 </p><p></p><p></p><p><strong>New [suggested] Additions to the Force Stat Block</strong></p><p></p><p>Instead of listing every unit as being 100 Men etc</p><p></p><p><strong>Use the Max Force rule</strong></p><p></p><p>A Unit of 20 Dwarven Stormtroopers is considered at 100% Density at 20 50% At ten and 25% at five</p><p></p><p>Also the Addition of a CR to the Units Stats would be useful for determining the toughness of a Units strength </p><p></p><p><strong>Example of a CR use</strong></p><p></p><p>Those same Dwarven Stormtroopers as an elite strike force </p><p>Receive a CR 2 meaning that 2 CR 1 Units should be able to Rout it in combat.</p><p></p><p>A Major NPC might get a CR also </p><p></p><p>For instance the War Wizard Tharmos ( And Guard) may be a CR of 3 meaning that 1 CR 2 Unit such as the Said dwarves , and 1 CR 1 Unit such as a Unit of Dwarven Regulars should be able to route the Wizard and his Guardsmen </p><p></p><p><strong> CU </strong> or Comman Units are usually a Generals private Unit or the Honor Guard of the Emperor. </p><p></p><p>Usually a CR 3 or Higher CU's are the elite of the elite troops meant to keep the tacticians or the major NPC's alive. An example of a CU might be the Dwarven Invincibles a unit of highly elite dwarven warrior/ berserkers who each have at least one magic item (if not more) These Items could be magically imbued Battle Axes of Throwing/ Returning or a number of other odities.</p><p></p><p><strong>Effective Force Level (EFL)</strong> The effective point level of an Army </p><p></p><p>For small battles a DM may want an EFL of 1,000 Points, or even only 500 points. For larger battles a 3,000 Point EFL or more might come into the offing. </p><p></p><p>Creating a EFL force ( 580 Point army) A Dwarven Army </p><p></p><p>4 CR 1 Units Axemen (300)/ Crossbowmen (100) </p><p>2 CR 2 Units 1 Stormtrooper Unit (20) / 1 Berserk Unit (10)(Rage)</p><p>1 CR 4 Unit 1 Dwarven Invincibles Unit (8) ( T/R Battle Axes) Tactician (1) </p><p></p><p></p><p><strong>Suggested EFL for Units by CR </strong> ( Not detailing units of 1/2 or less fractions of a CR such as a Medical Unit ( Clerics) CR 1/4) </p><p></p><p>CR 1 - 50 Points per Unit with a Challange Rating of 1</p><p>CR 2-3 100 -150 Points per Unit of CR 2-3</p><p>CR 4-5 175-200 Points for a Unit of CR 4-5 </p><p>CR 6 300 Points for a Unit of CR 6 </p><p></p><p>Higher CR's than 6 should not occur in a battle unless they are monsters such as Dragons ( CR Adult 6, Old 8, Very Old 10, Ancient 11, Wyrm 13, Great Wyrm 14), or the Tarasque (CR 16) </p><p></p><p>Some other creatures in a formed unit should receive slightly elivated CR's </p><p></p><p>Creatures such as Celestials, or Demons, and Devils should receive a CR of +2 of that of a normal unit of their quality </p><p></p><p>Elemental Bloodlines such as Genasi should receive a CR of +1 of that of a normal unit of their quality </p><p></p><p>Subraces such as Drow, or Duergar shoud receive a CR + 2 of that of a normal unit of their quality.</p><p></p><p>Also some Creatures should receive a lesser CR than the normal unit of their quality such as a Halfling Footmen's Division, or a Kobold Berserk Unit.</p><p></p><p>Units whose average size consists of Small receive a CR -1/2 of that of a normal unit of their quality.</p><p></p><p>Units whose average size consists of Tiny receive a CR -3/4 of that of a normal unit of their quality</p><p></p><p>Powerful NPC's such as the General, or the Wizard may have their own individual CR a Wizard of low levels most likely will not occur as an individual on the battlefield but will work in a Unit as a medic or Relief valve. </p><p></p><p>Mid to high level NPC's [To do]</p></blockquote><p></p>
[QUOTE="Sidran, post: 410093, member: 6160"] [b]My Morale rules based a little off GW[/b] [b][size=3][color=lightblue]Morale[/color][/size][/b][size=3][color=lightblue][/color][/size][color=lightblue][/color] [b] Routed[/b] when a Unit has lost over 50% of its force it must succeed at a Morale Check ( DC of Opposing Units AB+1) or be routed. A Routed unit runs at double movement in the straightest, and safest possible direction from the field When a force reaches the "edge" of a field it is entitled a Rallying check (DC of Opposing Units AB+2) See rallying below A Routed unit receives a -2 to their AC, the Unit may be flank attacked, and it receives a -2 to its Attack, and Damage Rolls. In Addition a routed unit receives a -1 circumstance bonus to their Will saves. [b] Chasing [/b] ( Unit AoO) When a unit "Breaks" and begins to run the Routing force can opt to give chase. A Unit who opts to chase a Routed unit moves only at its normal movement unless charging A Unit who opts to chase a routed unit receives a -2 to their AC due to their chaotic surge of victory, but receive a +2 to both their Attack, and Damage rolls [b]Charging [/b] A Unit that charges gains double movement for 1d4 rounds. Charging units receive a -2 to their AC due to their recklace disregard for unit cohesion, but Recieve a +2 circumstance bonus to their Attack rolls [while charging] [b] Rallying [/b] Units who fall below 50% of their max force, and make their Moral check are considered to be "Making their Last Stand" instead of breaking and running the Unit is effectively Rallied. A Rallied unit redoubles its feriocity. Fighting twice as hard as they were moments before A Rallied unit recieves a +2 circumstance bonus to their attacks, and damage. In addition a Rallied unit gains a +2 to their AC, and a + 1 bonus to their will saves. CR modifiers for Units in stages of Morale Chasing +1 Routed -2 Charging +2 Rallied +3 [b]New [suggested] Additions to the Force Stat Block[/b] Instead of listing every unit as being 100 Men etc [b]Use the Max Force rule[/b] A Unit of 20 Dwarven Stormtroopers is considered at 100% Density at 20 50% At ten and 25% at five Also the Addition of a CR to the Units Stats would be useful for determining the toughness of a Units strength [b]Example of a CR use[/b] Those same Dwarven Stormtroopers as an elite strike force Receive a CR 2 meaning that 2 CR 1 Units should be able to Rout it in combat. A Major NPC might get a CR also For instance the War Wizard Tharmos ( And Guard) may be a CR of 3 meaning that 1 CR 2 Unit such as the Said dwarves , and 1 CR 1 Unit such as a Unit of Dwarven Regulars should be able to route the Wizard and his Guardsmen [b] CU [/b] or Comman Units are usually a Generals private Unit or the Honor Guard of the Emperor. Usually a CR 3 or Higher CU's are the elite of the elite troops meant to keep the tacticians or the major NPC's alive. An example of a CU might be the Dwarven Invincibles a unit of highly elite dwarven warrior/ berserkers who each have at least one magic item (if not more) These Items could be magically imbued Battle Axes of Throwing/ Returning or a number of other odities. [b]Effective Force Level (EFL)[/b] The effective point level of an Army For small battles a DM may want an EFL of 1,000 Points, or even only 500 points. For larger battles a 3,000 Point EFL or more might come into the offing. Creating a EFL force ( 580 Point army) A Dwarven Army 4 CR 1 Units Axemen (300)/ Crossbowmen (100) 2 CR 2 Units 1 Stormtrooper Unit (20) / 1 Berserk Unit (10)(Rage) 1 CR 4 Unit 1 Dwarven Invincibles Unit (8) ( T/R Battle Axes) Tactician (1) [b]Suggested EFL for Units by CR [/b] ( Not detailing units of 1/2 or less fractions of a CR such as a Medical Unit ( Clerics) CR 1/4) CR 1 - 50 Points per Unit with a Challange Rating of 1 CR 2-3 100 -150 Points per Unit of CR 2-3 CR 4-5 175-200 Points for a Unit of CR 4-5 CR 6 300 Points for a Unit of CR 6 Higher CR's than 6 should not occur in a battle unless they are monsters such as Dragons ( CR Adult 6, Old 8, Very Old 10, Ancient 11, Wyrm 13, Great Wyrm 14), or the Tarasque (CR 16) Some other creatures in a formed unit should receive slightly elivated CR's Creatures such as Celestials, or Demons, and Devils should receive a CR of +2 of that of a normal unit of their quality Elemental Bloodlines such as Genasi should receive a CR of +1 of that of a normal unit of their quality Subraces such as Drow, or Duergar shoud receive a CR + 2 of that of a normal unit of their quality. Also some Creatures should receive a lesser CR than the normal unit of their quality such as a Halfling Footmen's Division, or a Kobold Berserk Unit. Units whose average size consists of Small receive a CR -1/2 of that of a normal unit of their quality. Units whose average size consists of Tiny receive a CR -3/4 of that of a normal unit of their quality Powerful NPC's such as the General, or the Wizard may have their own individual CR a Wizard of low levels most likely will not occur as an individual on the battlefield but will work in a Unit as a medic or Relief valve. Mid to high level NPC's [To do] [/QUOTE]
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