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<blockquote data-quote="FrostedMini1337" data-source="post: 3017350" data-attributes="member: 42882"><p>Distraction would be like the stuff in war movies: Buddy takes a haldbred between the eyes; Kid Brother gets overrun by cavalry; etc. But that could constitute a moral check most likely and effect very few people. The most distracting thing I could think of spellcasters/weird creatures such as dragons or the deployment of new weapons: The new army has developed firearms or cannons, etc.</p><p></p><p>I'm not sure if this is the sort of thing you want, but, some suggestions: (Not sure how player interactive you want these to be)</p><p></p><p>Pullback- One side is overextended on the battlefield and being told to pull back. Every unit must suceed on a DC 15 Will save or become frightened until they retreat. The side that is overwhelming them gains +1 to moral bonus against fear effects.</p><p></p><p>Impeded Pullback- One side is falling back, and theyre being cut off. Units must suceed on a DC 18 Will save or become panicked. The side that is overwhelming them gains +2 moral bonus against fear effects.</p><p></p><p>Magic Use: One side has displayed more magic use than the other. The upper magic side gains +1 morale bonus to Will saves, all checks and attack rolls, the lower side takes -1 morale penalty to Will saves, all checks and attack rolls.</p><p></p><p>Blood Lust: The unit is completely crushing the opposing side. The unit must suceed on a DC 15 will save or become or gain +1 to hit and damage, but can no longer make int,wis, or cha based checks and will not follow orders.</p><p></p><p>Feint: The unit is faking a loss. The opposing unit gains Blood Lust, but in 2d6 round they are under an Impeded Pullback</p></blockquote><p></p>
[QUOTE="FrostedMini1337, post: 3017350, member: 42882"] Distraction would be like the stuff in war movies: Buddy takes a haldbred between the eyes; Kid Brother gets overrun by cavalry; etc. But that could constitute a moral check most likely and effect very few people. The most distracting thing I could think of spellcasters/weird creatures such as dragons or the deployment of new weapons: The new army has developed firearms or cannons, etc. I'm not sure if this is the sort of thing you want, but, some suggestions: (Not sure how player interactive you want these to be) Pullback- One side is overextended on the battlefield and being told to pull back. Every unit must suceed on a DC 15 Will save or become frightened until they retreat. The side that is overwhelming them gains +1 to moral bonus against fear effects. Impeded Pullback- One side is falling back, and theyre being cut off. Units must suceed on a DC 18 Will save or become panicked. The side that is overwhelming them gains +2 moral bonus against fear effects. Magic Use: One side has displayed more magic use than the other. The upper magic side gains +1 morale bonus to Will saves, all checks and attack rolls, the lower side takes -1 morale penalty to Will saves, all checks and attack rolls. Blood Lust: The unit is completely crushing the opposing side. The unit must suceed on a DC 15 will save or become or gain +1 to hit and damage, but can no longer make int,wis, or cha based checks and will not follow orders. Feint: The unit is faking a loss. The opposing unit gains Blood Lust, but in 2d6 round they are under an Impeded Pullback [/QUOTE]
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