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<blockquote data-quote="JollieRoger" data-source="post: 3018017" data-attributes="member: 22370"><p>Pebbles - Area is covered with small stones or loose dirt causing a DC 15 Reflex save or loose 1 AC to keep balance as long as you are in that area.</p><p></p><p>Stub toe on a rock - make Fort save at DC 10 or take 1 hp or take -1 on all attacks that round.</p><p></p><p>Gust of wind - -1 on all ranged attacks for 1d4 rounds.</p><p></p><p>Trumpet sound - make a concentration check to cast spells this round.</p><p></p><p>Mud - reduces movement by 5ft as long at you remain in that area</p><p></p><p>Dust cloud rolls in- reduces visability - 2 to spot checks and reducing range by 1 range increment for 1d4 rounds.</p><p></p><p>Erie or haunting sounds in the distance make a DC 10 will save or reduce listen checks by 2 as your mind focuses on these sounds to the exclusion of others.</p><p></p><p>Crazed mount - wounded or frightened animal breaks away running throughout battle field make reflex save DC 15 or loose 1 attack as you get out of its way.</p><p></p><p>Vermin - the sound of battle and smell of blood attracts a swarm of rats</p><p></p><p>Common enemy arrives - sound of battle attrachs the attention of a common enemy to both groups of combatants</p><p></p><p>Neutral observers arrive - sound of battle attrachs the attention of a seemingly nuetral party who stay and observe the battle.</p><p></p><p>Magical residue - an ancient spell is triggered causing a bright flash of light make a DC 15 reflex save or be blinded for 1d4 rounds.</p><p></p><p>Weapon lodged in opponent - make a D20 roll above damage dealt add Str modifier to dislodge weapon.</p><p></p><p>Ricochet - a missed range attack bounce of wall/ceiling/rock/whatever and strikes a random person. Roll to hit as normal is a hit is scored new target takes normal damage.</p><p></p><p>War banner is unfurled gaining 1 side a +1 moral bonus to attacks for the rest of the combat.</p><p></p><p>You just killed my friend. One opponent goes into a bersarking rage (same as a Barbarian of 1st level) at the death of an ally.</p><p></p><p>Sun in the eyes - causing a -1 to attacks and -2 to spot checks.</p><p></p><p>Death screams - make a will save at DC 10 or take a -1 moral penalty to attacks for 1d4 rounds as a casualty makes loud unnerving screams as they die.</p><p></p><p>Shadows - +2 bonus to hide checks and - 1 to attack rolls</p><p></p><p>Eye sore- make a Will save DC 10 to not attack an outrageously gaudily dressed opponent above all others.</p><p></p><p>War cry - a loud series of screams and hollers are made when both sides start to engage. Make a Will save DC 10 to avoid a -1 moral penalty to attacks for the next 1d4 rounds as the cries unnerve you.</p><p></p><p>Omen - Your god sends a sign of favor gain a +1 moral bonus to all attack rolls for this encounter.</p><p></p><p>Hopefully this is some of the stuff you are looking for.</p></blockquote><p></p>
[QUOTE="JollieRoger, post: 3018017, member: 22370"] Pebbles - Area is covered with small stones or loose dirt causing a DC 15 Reflex save or loose 1 AC to keep balance as long as you are in that area. Stub toe on a rock - make Fort save at DC 10 or take 1 hp or take -1 on all attacks that round. Gust of wind - -1 on all ranged attacks for 1d4 rounds. Trumpet sound - make a concentration check to cast spells this round. Mud - reduces movement by 5ft as long at you remain in that area Dust cloud rolls in- reduces visability - 2 to spot checks and reducing range by 1 range increment for 1d4 rounds. Erie or haunting sounds in the distance make a DC 10 will save or reduce listen checks by 2 as your mind focuses on these sounds to the exclusion of others. Crazed mount - wounded or frightened animal breaks away running throughout battle field make reflex save DC 15 or loose 1 attack as you get out of its way. Vermin - the sound of battle and smell of blood attracts a swarm of rats Common enemy arrives - sound of battle attrachs the attention of a common enemy to both groups of combatants Neutral observers arrive - sound of battle attrachs the attention of a seemingly nuetral party who stay and observe the battle. Magical residue - an ancient spell is triggered causing a bright flash of light make a DC 15 reflex save or be blinded for 1d4 rounds. Weapon lodged in opponent - make a D20 roll above damage dealt add Str modifier to dislodge weapon. Ricochet - a missed range attack bounce of wall/ceiling/rock/whatever and strikes a random person. Roll to hit as normal is a hit is scored new target takes normal damage. War banner is unfurled gaining 1 side a +1 moral bonus to attacks for the rest of the combat. You just killed my friend. One opponent goes into a bersarking rage (same as a Barbarian of 1st level) at the death of an ally. Sun in the eyes - causing a -1 to attacks and -2 to spot checks. Death screams - make a will save at DC 10 or take a -1 moral penalty to attacks for 1d4 rounds as a casualty makes loud unnerving screams as they die. Shadows - +2 bonus to hide checks and - 1 to attack rolls Eye sore- make a Will save DC 10 to not attack an outrageously gaudily dressed opponent above all others. War cry - a loud series of screams and hollers are made when both sides start to engage. Make a Will save DC 10 to avoid a -1 moral penalty to attacks for the next 1d4 rounds as the cries unnerve you. Omen - Your god sends a sign of favor gain a +1 moral bonus to all attack rolls for this encounter. Hopefully this is some of the stuff you are looking for. [/QUOTE]
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