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<blockquote data-quote="Kyramus" data-source="post: 338059" data-attributes="member: 7072"><p><thinks for a moment as he ust finished the thread></p><p></p><p>Ok, there are a lot of good ideas.  I like the one about gaining a square.</p><p></p><p>Personally, There are two ways that I would do this.</p><p></p><p>1) Get a scrabble board.</p><p>You'll notice that the tripple word score then double word score, etc is in a pattern.  If you think 3 dimensions from highest point to lowest point, the scrabble board is downsloped towards the center.  The star would be the main enemy or allied base.</p><p></p><p>If that is the terrain you have then the scrabble board will work for you as the terrain. the squares are close enough to be 1in by one inch.</p><p></p><p>Set up encounters in each square. like a chess board.  Which has the friendly troops and which has the enemy. If you use the scrabble tiles, mark the blanks as evil and markings/letters as good.</p><p></p><p>Add party members into an associated square, either leading or not, then let them slowly advance or defend.</p><p></p><p>2)  set up the enemy side of the board.  Give the pc's leading positions and hand them the tiles to put down into the spaces. give them the number of troops and what levels etc. And then run the war.</p><p></p><p>each unit can move only one square at a time. an archer unit can fire only one square away. A melee unit MUST go into the same square to engage.</p><p></p><p>even unit strength <both sides with equal level leader>=  no modification to d20 roll, high roll wins that square.  (in the case of archers, high roll difference is the damage done to opposing unit)</p><p></p><p></p><p>One side has higher level unit leader= +1 bonus to roll for morale.</p><p>Both sides add their HD to their roll.</p><p>If one side has less units, -1 morale.</p><p></p><p>example.</p><p>10 Orcs FTlevel 2 with Ft level 5 leader. vs. 10 Human ft level 1 and 8th level fighter leader.</p><p>Orcs roll d20+(+2 for  hd, )</p><p>Humans roll d20 + (+1 for hd, +1 for higher level leader) </p><p></p><p>The orc leader is not as strong a presence as the human leader, there fore the advantage is to the humans.</p><p>Orcs rolled 12 +2=14</p><p>Humans rolled 12+2=14</p><p>Match is even, 1 orc and 1 human die in this round.</p><p></p><p>next round.</p><p>orcs rolled 11+2=13</p><p>humans rolled 14+2=16</p><p>Humans rallied with a superior leader and kills 3 orcs this round.</p><p></p><p>7 orcs vs 10 humans.</p><p>orcs rolled a 14+2-1=15 (+2 for hd, -1 for lower number in units)</p><p>Humans rolled 12+2=14. </p><p>orcs killed one human this round.</p><p></p><p>Repeat til one side has no troops.</p><p></p><p>The above is the long form of the combat.</p><p></p><p>Short form is one roll, same modifications as above.</p><p>Determine damage to the unit by the difference in the roll then high roll wins. low roll gets routed <survivors runs away, etc></p></blockquote><p></p>
[QUOTE="Kyramus, post: 338059, member: 7072"] <thinks for a moment as he ust finished the thread> Ok, there are a lot of good ideas. I like the one about gaining a square. Personally, There are two ways that I would do this. 1) Get a scrabble board. You'll notice that the tripple word score then double word score, etc is in a pattern. If you think 3 dimensions from highest point to lowest point, the scrabble board is downsloped towards the center. The star would be the main enemy or allied base. If that is the terrain you have then the scrabble board will work for you as the terrain. the squares are close enough to be 1in by one inch. Set up encounters in each square. like a chess board. Which has the friendly troops and which has the enemy. If you use the scrabble tiles, mark the blanks as evil and markings/letters as good. Add party members into an associated square, either leading or not, then let them slowly advance or defend. 2) set up the enemy side of the board. Give the pc's leading positions and hand them the tiles to put down into the spaces. give them the number of troops and what levels etc. And then run the war. each unit can move only one square at a time. an archer unit can fire only one square away. A melee unit MUST go into the same square to engage. even unit strength <both sides with equal level leader>= no modification to d20 roll, high roll wins that square. (in the case of archers, high roll difference is the damage done to opposing unit) One side has higher level unit leader= +1 bonus to roll for morale. Both sides add their HD to their roll. If one side has less units, -1 morale. example. 10 Orcs FTlevel 2 with Ft level 5 leader. vs. 10 Human ft level 1 and 8th level fighter leader. Orcs roll d20+(+2 for hd, ) Humans roll d20 + (+1 for hd, +1 for higher level leader) The orc leader is not as strong a presence as the human leader, there fore the advantage is to the humans. Orcs rolled 12 +2=14 Humans rolled 12+2=14 Match is even, 1 orc and 1 human die in this round. next round. orcs rolled 11+2=13 humans rolled 14+2=16 Humans rallied with a superior leader and kills 3 orcs this round. 7 orcs vs 10 humans. orcs rolled a 14+2-1=15 (+2 for hd, -1 for lower number in units) Humans rolled 12+2=14. orcs killed one human this round. Repeat til one side has no troops. The above is the long form of the combat. Short form is one roll, same modifications as above. Determine damage to the unit by the difference in the roll then high roll wins. low roll gets routed <survivors runs away, etc> [/QUOTE]
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