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<blockquote data-quote="Maldur" data-source="post: 338445" data-attributes="member: 1357"><p>Still its a good source for war scenarios: old (or new) war movies and books.</p><p></p><p>And the image of clancy style highelves <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Gillysuit: +5 to hide, -5 to sneak?</p><p></p><p>Do you want ideas for the characters on the field of battle, or characters adventuring during a war.</p><p></p><p>On the battle field you can either create a gamemechanic (several earlier in the thread, and for sale) and play out the complete battle. Or predetermine how the battle is gonna go (if the level of characters is high enough or their lucky enough) influenced by the characters actions and play the battle as a series of encounters.</p><p></p><p>Waves of arrows can be seen as area attack weapon. giving monks and rogues a slight advantage (evasion) but now you can hit the fighters with levy archerers. </p><p></p><p>Playing in war time, characters can act like the special forces they are (ussually) or you can let them stay out of the conflict with all the pros and cons thereof. Trying to not get drafted might be a challenge for a famous fighter of wizard. Also warshortages could making buying horses/supplies very expensive or impossible.</p></blockquote><p></p>
[QUOTE="Maldur, post: 338445, member: 1357"] Still its a good source for war scenarios: old (or new) war movies and books. And the image of clancy style highelves :D Gillysuit: +5 to hide, -5 to sneak? Do you want ideas for the characters on the field of battle, or characters adventuring during a war. On the battle field you can either create a gamemechanic (several earlier in the thread, and for sale) and play out the complete battle. Or predetermine how the battle is gonna go (if the level of characters is high enough or their lucky enough) influenced by the characters actions and play the battle as a series of encounters. Waves of arrows can be seen as area attack weapon. giving monks and rogues a slight advantage (evasion) but now you can hit the fighters with levy archerers. Playing in war time, characters can act like the special forces they are (ussually) or you can let them stay out of the conflict with all the pros and cons thereof. Trying to not get drafted might be a challenge for a famous fighter of wizard. Also warshortages could making buying horses/supplies very expensive or impossible. [/QUOTE]
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