Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Battlefield Shift
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 5740034" data-attributes="member: 1210"><p>The shift is like the 5' step once it has grown up and gotten a degree.</p><p></p><p>By making it a move action, you can shift and then move (by cashing in your standard action for a second move), unlike in 3e D&D (not sure about Conan). Also, tons of 4e monsters and powers have "shift 2 squares" or more abilities. But like I said in my post above, with full attacks (which 4e lacks), spending your move action for anything has a huge cost attached.</p><p></p><p>That's why I suggested possibly employing feats for this, expanding on the 5' step in various ways. You could have things like:</p><p></p><p><strong>Expert Step</strong>- When you take a 5' step, you may move an extra 5' without provoking attacks of opportunity.</p><p></p><p><strong>Battlefield Step</strong>- When you take a 5' step and are adjacent to an enemy, you may move to any space adjacent to that enemy without provoking.</p><p></p><p><strong>Mighty Step</strong>- When you take a 5' step, you may make a Bull Rush attempt against one enemy adjacent to your starting square. You can only push the enemy 5' with this bull rush.</p><p></p><p><strong>Quick Step</strong>- At the start of your turn, you may take a 5' step even if you will move later in the round.</p><p></p><p><strong>Tactical Distraction</strong>- Whenever an ally within 30' triggers an AoO, you may take a 5' step as an immediate action.</p><p> </p><p></p><p>If you don't want to make them feats- as this costs characters other options to employ them- you could make them combat maneuvers that you gain access to with sufficient BAB. (Note that I didn't really worry about what prereqs would be appropriate above; obviously some of those ideas are better than others.) Making them all free like that also would definitely encourage a more mobile sort of combat. On reflection, that's probably a better path to get what you're after.</p><p></p><p>One caveat is that you might need to look at Tumble if you do this, I don't know if it is different in Conan.</p><p></p><p>I have to say, whatever its flaws, 4e gets dynamic combat pretty well right. You can probably find a bunch of cool ideas if you know someone familiar with it who you can mine for ideas.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5740034, member: 1210"] The shift is like the 5' step once it has grown up and gotten a degree. By making it a move action, you can shift and then move (by cashing in your standard action for a second move), unlike in 3e D&D (not sure about Conan). Also, tons of 4e monsters and powers have "shift 2 squares" or more abilities. But like I said in my post above, with full attacks (which 4e lacks), spending your move action for anything has a huge cost attached. That's why I suggested possibly employing feats for this, expanding on the 5' step in various ways. You could have things like: [b]Expert Step[/b]- When you take a 5' step, you may move an extra 5' without provoking attacks of opportunity. [b]Battlefield Step[/b]- When you take a 5' step and are adjacent to an enemy, you may move to any space adjacent to that enemy without provoking. [b]Mighty Step[/b]- When you take a 5' step, you may make a Bull Rush attempt against one enemy adjacent to your starting square. You can only push the enemy 5' with this bull rush. [b]Quick Step[/b]- At the start of your turn, you may take a 5' step even if you will move later in the round. [b]Tactical Distraction[/b]- Whenever an ally within 30' triggers an AoO, you may take a 5' step as an immediate action. If you don't want to make them feats- as this costs characters other options to employ them- you could make them combat maneuvers that you gain access to with sufficient BAB. (Note that I didn't really worry about what prereqs would be appropriate above; obviously some of those ideas are better than others.) Making them all free like that also would definitely encourage a more mobile sort of combat. On reflection, that's probably a better path to get what you're after. One caveat is that you might need to look at Tumble if you do this, I don't know if it is different in Conan. I have to say, whatever its flaws, 4e gets dynamic combat pretty well right. You can probably find a bunch of cool ideas if you know someone familiar with it who you can mine for ideas. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Battlefield Shift
Top