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<blockquote data-quote="smiteworks" data-source="post: 5778676" data-attributes="member: 87795"><p>FG does have a free trial version. </p><p></p><p>Some other responses to earlier comments. FG has supported hex and square based grids on maps for about a year I believe. This can be toggled on an image by image basis, in case you have a mix over overland and indoor maps.</p><p></p><p>Over the summer, we also added support for importing characters from HeroLabs for 3.5 and 4E. </p><p></p><p>Getting everything into the tool is probably similar for each of the major VTTs, but building modules is something we've invested a lot of time on. You really only need to work with xml and scripts if you want to build your own ruleset or support for a new game. </p><p></p><p>Each of the screenshots I linked earlier were add-ons you could buy. None of that content displayed would have to be entered at all. Take a look at the attached image for another example of what sort of thing you'd get with a purchased D20 module. Typically, all the included maps have shortcuts pre-linked to individual story elements (displayed as push-pins.) These hide away and are displayed and made clickable by holding CTRL. If you are building any of your own stories or adventures, you'd just download an image from the web and put it in your campaign image folder and then drag and drop your story elements to the map where you want it linked.</p></blockquote><p></p>
[QUOTE="smiteworks, post: 5778676, member: 87795"] FG does have a free trial version. Some other responses to earlier comments. FG has supported hex and square based grids on maps for about a year I believe. This can be toggled on an image by image basis, in case you have a mix over overland and indoor maps. Over the summer, we also added support for importing characters from HeroLabs for 3.5 and 4E. Getting everything into the tool is probably similar for each of the major VTTs, but building modules is something we've invested a lot of time on. You really only need to work with xml and scripts if you want to build your own ruleset or support for a new game. Each of the screenshots I linked earlier were add-ons you could buy. None of that content displayed would have to be entered at all. Take a look at the attached image for another example of what sort of thing you'd get with a purchased D20 module. Typically, all the included maps have shortcuts pre-linked to individual story elements (displayed as push-pins.) These hide away and are displayed and made clickable by holding CTRL. If you are building any of your own stories or adventures, you'd just download an image from the web and put it in your campaign image folder and then drag and drop your story elements to the map where you want it linked. [/QUOTE]
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