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Battlegrounds: RPG Edition (virtual tabletop software)
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<blockquote data-quote="heruca" data-source="post: 2746860" data-attributes="member: 39068"><p>Yes, I am. I'm glad you like the pricing, although it may change slightly. I'm considering lowering the price of the Player Client, and slightly raising the price of the GM Client, to compensate. The total price for a gaming group should end up being lower, overall, particularly for larger groups. Price is a big issue for a lot of people, so I welcome feedback, and have set up forums for this purpose.</p><p>I'd heard that. I wonder why not?</p><p></p><p>You'll also be glad to know that I support cut, copy & paste operations.</p><p>That's eye candy, for sure. My dice are photographs of real dice, drop-shadows and all. You won't get the physics aspect of dice bouncing around, but they look better than 3D renders (my opinion), and you can (optionally) hear the dice rattle and hit the table (which I don't think FG does). And of course, FG has the issue of players dropping their dice so that they barely roll, correct? Not a problem in Battlegrounds.</p><p>Thanks, I'm very glad you like it. Even though it's a 1.0 release, I really wanted more than just basic functionality. And it'll only get better with future updates (which will always be free), and significantly better with upgrades (eg, version 2.0). There's a lot of room to grow & improve, but I'll make sure that it won't get "feature bloat". I really want this to be easy to use, both for the players and the GM.</p></blockquote><p></p>
[QUOTE="heruca, post: 2746860, member: 39068"] Yes, I am. I'm glad you like the pricing, although it may change slightly. I'm considering lowering the price of the Player Client, and slightly raising the price of the GM Client, to compensate. The total price for a gaming group should end up being lower, overall, particularly for larger groups. Price is a big issue for a lot of people, so I welcome feedback, and have set up forums for this purpose. I'd heard that. I wonder why not? You'll also be glad to know that I support cut, copy & paste operations. That's eye candy, for sure. My dice are photographs of real dice, drop-shadows and all. You won't get the physics aspect of dice bouncing around, but they look better than 3D renders (my opinion), and you can (optionally) hear the dice rattle and hit the table (which I don't think FG does). And of course, FG has the issue of players dropping their dice so that they barely roll, correct? Not a problem in Battlegrounds. Thanks, I'm very glad you like it. Even though it's a 1.0 release, I really wanted more than just basic functionality. And it'll only get better with future updates (which will always be free), and significantly better with upgrades (eg, version 2.0). There's a lot of room to grow & improve, but I'll make sure that it won't get "feature bloat". I really want this to be easy to use, both for the players and the GM. [/QUOTE]
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