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Battlegrounds: RPG Edition (virtual tabletop software)
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<blockquote data-quote="heruca" data-source="post: 2752121" data-attributes="member: 39068"><p>Glad to hear it, schporto. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Your question is actually answered on the BRPG site already, but I'll post the info here in case anyone else is interested.</p><p></p><p><span style="color: Sienna">FOG OF WAR:</span></p><p><span style="color: Sienna">It's a given that the GM is able to show or hide figures and props at will (eg, traps and secret doors). But the Fog of War feature in BRPG goes well beyond this. Each figure on the map can be assigned a light source (be it a candle, torch, lantern, flashlight, or a night vision device or ability). Every type of light source gives off a different range of visibility, specified either by the GM or by the RPG game system's rules. The program uses this information to automatically reveal what each character can see at any time, and blacking out everything on the map outside of their light radius. This means that each player will only see what his or her character can see, and also means that each player will get a slightly different view of the map, depending on where they're standing. This makes for creepy situations, when someone gets stranded in the dark! On top of all this, the GM can also manually mask off certain areas of the map, to keep them from being revealed until the right time. For example, the players shouldn't be able to see into a room until they've opened the door, even if they have a light source handy. With BRPG, you can do that. Oh, and props can have a light radius, too, so a campfire or a row of torch sconces placed along a corridor can light the way. Cool, huh? This kind of thing just can't be done in a traditional pen and paper gaming environment. So even GMs who never plan to play online can make good use of BRPG in their face-to-face game sessions. Fog of War is very useful in nighttime and indoor Encounters, but if the Encounter takes place on an outdoor map in daytime, the GM can just turn Fog of War off.</span></p><p></p><p>This masking feature would also be useful to represent the effects of a Darkness spell, for example.</p><p></p><p>By the way, did you register on my forums under a different username? I don't see a schporto there.</p></blockquote><p></p>
[QUOTE="heruca, post: 2752121, member: 39068"] Glad to hear it, schporto. :) Your question is actually answered on the BRPG site already, but I'll post the info here in case anyone else is interested. [COLOR=Sienna]FOG OF WAR: It's a given that the GM is able to show or hide figures and props at will (eg, traps and secret doors). But the Fog of War feature in BRPG goes well beyond this. Each figure on the map can be assigned a light source (be it a candle, torch, lantern, flashlight, or a night vision device or ability). Every type of light source gives off a different range of visibility, specified either by the GM or by the RPG game system's rules. The program uses this information to automatically reveal what each character can see at any time, and blacking out everything on the map outside of their light radius. This means that each player will only see what his or her character can see, and also means that each player will get a slightly different view of the map, depending on where they're standing. This makes for creepy situations, when someone gets stranded in the dark! On top of all this, the GM can also manually mask off certain areas of the map, to keep them from being revealed until the right time. For example, the players shouldn't be able to see into a room until they've opened the door, even if they have a light source handy. With BRPG, you can do that. Oh, and props can have a light radius, too, so a campfire or a row of torch sconces placed along a corridor can light the way. Cool, huh? This kind of thing just can't be done in a traditional pen and paper gaming environment. So even GMs who never plan to play online can make good use of BRPG in their face-to-face game sessions. Fog of War is very useful in nighttime and indoor Encounters, but if the Encounter takes place on an outdoor map in daytime, the GM can just turn Fog of War off.[/COLOR] This masking feature would also be useful to represent the effects of a Darkness spell, for example. By the way, did you register on my forums under a different username? I don't see a schporto there. [/QUOTE]
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