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Battlegrounds: RPG Edition (virtual tabletop software)
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<blockquote data-quote="heruca" data-source="post: 3391819" data-attributes="member: 39068"><p>Two announcements this time:</p><p></p><p><span style="color: DarkOrange">ANNOUNCEMENT #1:</span></p><p>Battlegrounds: RPG Edition v1.0.6a is now available.</p><p></p><p>Here's a summary of what's been added since my last post here:</p><p>• Greatly increased the number of units that may be deployed on a map. </p><p>• The Chat panel (which was previously embedded in the map window) has now been moved into an independent, resizable Chat Window. </p><p>• Maps may now be downloaded from a URL. This is MUCH faster than peer-to-peer map transfers (the GM's upload speed is no longer a bottleneck). </p><p>• Audio clips can now be assigned to both figures and objects, and any given unit may have many audio clips assigned to it. This feature is also available to players. </p><p>• Unit defaults are now stored in an external preferences file, so you automatically retain your custom unit settings when upgrading from one BRPG version to another. </p><p>• The order of figures in the Turn Sequencer is now stored in Encounter files, so that it does not need to be reset between sessions. </p><p>• Added a Buzzer button to the chat window, which can be used to get someone's attention if you suspect they have gone AFK during an online game. </p><p>• Figures now "slide" (animate) into their new position on connected clients' screens when you release a figure after dragging it to a new location. This animated effect keeps figures from seeming to "teleport" from one location to another each time they are remotely moved with the mouse. </p><p>• Numerous bug fixes and enhancements to the user interface. </p><p></p><p></p><p><span style="color: DarkOrange">ANNOUNCEMENT #2:</span></p><p>Battlegrounds is now free for a limited time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Until March 26, <strong>Battlegrounds: RPG Edition</strong> is free for everyone to try. The free Demo's 45-minute timeout period and other restrictions have been lifted until iCon* is over. Essentially, anyone with the free Demo or a Player Client gets temporarily upgraded to a full GM Client. An internet connection and v1.0.6a of the software is necessary to obtain this temporary upgrade.</p><p></p><p>I hope a lot of people take advantage of this opportunity to acquaint themselves with the software.</p><p></p><p>* iCon is a free online game convention taking place March 24-25. One of it's objectives is to familiarize more people with virtual tabletop software. For more information, please visit <a href="http://iconvention.org" target="_blank">http://iconvention.org</a>.</p></blockquote><p></p>
[QUOTE="heruca, post: 3391819, member: 39068"] Two announcements this time: [COLOR=DarkOrange]ANNOUNCEMENT #1:[/COLOR] Battlegrounds: RPG Edition v1.0.6a is now available. Here's a summary of what's been added since my last post here: • Greatly increased the number of units that may be deployed on a map. • The Chat panel (which was previously embedded in the map window) has now been moved into an independent, resizable Chat Window. • Maps may now be downloaded from a URL. This is MUCH faster than peer-to-peer map transfers (the GM's upload speed is no longer a bottleneck). • Audio clips can now be assigned to both figures and objects, and any given unit may have many audio clips assigned to it. This feature is also available to players. • Unit defaults are now stored in an external preferences file, so you automatically retain your custom unit settings when upgrading from one BRPG version to another. • The order of figures in the Turn Sequencer is now stored in Encounter files, so that it does not need to be reset between sessions. • Added a Buzzer button to the chat window, which can be used to get someone's attention if you suspect they have gone AFK during an online game. • Figures now "slide" (animate) into their new position on connected clients' screens when you release a figure after dragging it to a new location. This animated effect keeps figures from seeming to "teleport" from one location to another each time they are remotely moved with the mouse. • Numerous bug fixes and enhancements to the user interface. [COLOR=DarkOrange]ANNOUNCEMENT #2:[/COLOR] Battlegrounds is now free for a limited time :D Until March 26, [B]Battlegrounds: RPG Edition[/B] is free for everyone to try. The free Demo's 45-minute timeout period and other restrictions have been lifted until iCon* is over. Essentially, anyone with the free Demo or a Player Client gets temporarily upgraded to a full GM Client. An internet connection and v1.0.6a of the software is necessary to obtain this temporary upgrade. I hope a lot of people take advantage of this opportunity to acquaint themselves with the software. * iCon is a free online game convention taking place March 24-25. One of it's objectives is to familiarize more people with virtual tabletop software. For more information, please visit [url]http://iconvention.org[/url]. [/QUOTE]
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