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Battlegrounds: RPG Edition (virtual tabletop software)
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<blockquote data-quote="Ashrem Bayle" data-source="post: 4156797" data-attributes="member: 3103"><p>Thanks for the reply. I should be able to get by running to instances.</p><p></p><p>I do have a suggestion however:</p><p></p><p>The demo times out at 45 min right? I understand why, but I'm not sure it's long enough. For me to test your program sufficiently, I need to run a game session with it. Game sessions usually last about four hours.</p><p></p><p>Now, I can see why you wouldn't want to stretch the demo to four hours, but might I suggest a different approach?</p><p></p><p>Instead of a 45 min cap, what do you think about changing to something like 8-10 hours total. So you could use it for 8-10 one hour sessions, or one eight hour sessions or whatever. After you've accumulated 8 hours (or whatever) of use, it takes you to your website instead of launching the program. </p><p></p><p>This is enough time to test it properly, but not enough to negate the need to purchase a license.</p><p></p><p>Just a thought.</p><p></p><p>For myself, I'm very tempted to purchase a license, but hesitant to do so without seeing it play out in game.</p><p></p><p></p><p>Also, can I do two instances running on the same computer with one license?</p></blockquote><p></p>
[QUOTE="Ashrem Bayle, post: 4156797, member: 3103"] Thanks for the reply. I should be able to get by running to instances. I do have a suggestion however: The demo times out at 45 min right? I understand why, but I'm not sure it's long enough. For me to test your program sufficiently, I need to run a game session with it. Game sessions usually last about four hours. Now, I can see why you wouldn't want to stretch the demo to four hours, but might I suggest a different approach? Instead of a 45 min cap, what do you think about changing to something like 8-10 hours total. So you could use it for 8-10 one hour sessions, or one eight hour sessions or whatever. After you've accumulated 8 hours (or whatever) of use, it takes you to your website instead of launching the program. This is enough time to test it properly, but not enough to negate the need to purchase a license. Just a thought. For myself, I'm very tempted to purchase a license, but hesitant to do so without seeing it play out in game. Also, can I do two instances running on the same computer with one license? [/QUOTE]
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