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Battlegrounds: RPG Edition (virtual tabletop software)
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<blockquote data-quote="heruca" data-source="post: 4244634" data-attributes="member: 39068"><p><strong>Sneak Preview of a new feature in BRPG v1.3</strong></p><p></p><p>BRPG v1.3, due out in June, will have the ability to attach multiple token images to a unit, and then easily swap out one token for another as needed. This new ability to swap token images will come in very handy, especially for wargames (e.g., think "flippable counters").</p><p></p><p>I've also made the feature flexible enough that you can have a different base size with each token that's attached to a figure, so that you could have, for example, a knight on foot with a 1-hex base, the knight in a prone or sleeping position using a 2-hex base, and the knight on horseback using a 3-hex base. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Horizontal and vertical offsets are individually adjustable on each attached token, so that the unit can remain nicely centered even if you swap in an image that would normally get its centerpoint shifted (for example, when a polearm protrudes out of the figure's cell).</p><p></p><p><a href="http://battlegroundsgames.com/Token_swapping.mov" target="_blank">Here's a short Quicktime movie</a> showing the feature in action. To view the movie, I suggest you right-click the link and select "Save to disk".</p></blockquote><p></p>
[QUOTE="heruca, post: 4244634, member: 39068"] [b]Sneak Preview of a new feature in BRPG v1.3[/b] BRPG v1.3, due out in June, will have the ability to attach multiple token images to a unit, and then easily swap out one token for another as needed. This new ability to swap token images will come in very handy, especially for wargames (e.g., think "flippable counters"). I've also made the feature flexible enough that you can have a different base size with each token that's attached to a figure, so that you could have, for example, a knight on foot with a 1-hex base, the knight in a prone or sleeping position using a 2-hex base, and the knight on horseback using a 3-hex base. :cool: Horizontal and vertical offsets are individually adjustable on each attached token, so that the unit can remain nicely centered even if you swap in an image that would normally get its centerpoint shifted (for example, when a polearm protrudes out of the figure's cell). [url=http://battlegroundsgames.com/Token_swapping.mov]Here's a short Quicktime movie[/url] showing the feature in action. To view the movie, I suggest you right-click the link and select "Save to disk". [/QUOTE]
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