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Battlemap & 2 encounters (homebrew)
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<blockquote data-quote="Cute-Hydra" data-source="post: 5201816" data-attributes="member: 90808"><p>Hi All,</p><p></p><p>This is my first go at making battlemaps by photoshop software so please take that into account.</p><p></p><p>I am also new to the forum and apologise in advance if referencing is against forum rules.</p><p></p><p>-----</p><p>Encounters:</p><p></p><p>This is the start to a lvl 6-8 dungeon that I am working on; it is designed for 6 players. This is the dungeon entrance, the players drop in through the ceiling, marked by the lighted squares. The room they land in conceals 3 Carrion crawlers (MM40) and an Otyugh (MM211) hidden in the stream having defeated them the players ride down the stream, one way current <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />.</p><p></p><p>This gets them to a lake of sorts which is the entrance to the dungeon proper. It works as a jigsaw puzzle, with the 6x6 square (marked by a different colour) cut into individual tiles and put into place the wrong rotation. Only about 12 of them are wrong. In order to solve the puzzle the players have to turn the pieces the right way round. A player may spend their standard action to turn a piece any way round. The puzzle is complicated by when the first puzzle piece is turned, a horde of ghosts float through the puzzle and attack them; 10 wisp wraiths (OG192), 2 Moon Wraiths (OG192) and 1 Phantom Warrior (MM116). The wisp wraiths are just to pad it out a bit and to look flashy, I was thinking the swarm of ghosts when a tomb is opened kind of effect, they won't do any real damage. When the puzzle is completed (looks like one in picture) then the 2x3 tiles on the beholders mouth shift away revealing the stairs down into the rest of the dungeon.</p><p></p><p>The puzzle is at the bottom of a lake, and while the water is clear enough for them to see, they do have penalties due to being waist deep in water.</p><p></p><p>-----</p><p></p><p>Map: as I say, first attempt at Gimp which is what I used, do like it but it will take a while to get used too. Did try a lot of specially designed tileset software and didn't like it.</p><p></p><p>I will do this one again and do it neater getting squares exactly aligned. I am aware that it is rather crude as of moment. Ultimately I will print off to use with my group but have a month to get ready so still playing around.</p><p></p><p>I am quite happy with it so far, but am probably going to put something else into the carrion crawler entrance room, I feel it is a little empty.</p><p></p><p>-----</p><p></p><p>Looking forward to hearing other's opinions.</p><p>Cute-hydra</p></blockquote><p></p>
[QUOTE="Cute-Hydra, post: 5201816, member: 90808"] Hi All, This is my first go at making battlemaps by photoshop software so please take that into account. I am also new to the forum and apologise in advance if referencing is against forum rules. ----- Encounters: This is the start to a lvl 6-8 dungeon that I am working on; it is designed for 6 players. This is the dungeon entrance, the players drop in through the ceiling, marked by the lighted squares. The room they land in conceals 3 Carrion crawlers (MM40) and an Otyugh (MM211) hidden in the stream having defeated them the players ride down the stream, one way current ;). This gets them to a lake of sorts which is the entrance to the dungeon proper. It works as a jigsaw puzzle, with the 6x6 square (marked by a different colour) cut into individual tiles and put into place the wrong rotation. Only about 12 of them are wrong. In order to solve the puzzle the players have to turn the pieces the right way round. A player may spend their standard action to turn a piece any way round. The puzzle is complicated by when the first puzzle piece is turned, a horde of ghosts float through the puzzle and attack them; 10 wisp wraiths (OG192), 2 Moon Wraiths (OG192) and 1 Phantom Warrior (MM116). The wisp wraiths are just to pad it out a bit and to look flashy, I was thinking the swarm of ghosts when a tomb is opened kind of effect, they won't do any real damage. When the puzzle is completed (looks like one in picture) then the 2x3 tiles on the beholders mouth shift away revealing the stairs down into the rest of the dungeon. The puzzle is at the bottom of a lake, and while the water is clear enough for them to see, they do have penalties due to being waist deep in water. ----- Map: as I say, first attempt at Gimp which is what I used, do like it but it will take a while to get used too. Did try a lot of specially designed tileset software and didn't like it. I will do this one again and do it neater getting squares exactly aligned. I am aware that it is rather crude as of moment. Ultimately I will print off to use with my group but have a month to get ready so still playing around. I am quite happy with it so far, but am probably going to put something else into the carrion crawler entrance room, I feel it is a little empty. ----- Looking forward to hearing other's opinions. Cute-hydra [/QUOTE]
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