Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Battlemap & 2 encounters (homebrew)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aco175" data-source="post: 5202324" data-attributes="member: 27385"><p>I like the map just fine, you should not beat yourself up about it. My maps are just pencil sketches on graph paper which I try and find tiles for before the game starts. I thought about laying out the tiles and taking a picture of them to insert into the document with the monsters, sort of like the Delve module set up, but got lazy.</p><p></p><p>The dungeon is fine and should work great, but some of the minor details that lend to realism are being overlooked. One is how do the carrion crawlers and the otyugh get along and come in and out of their home for food? They could be pets of some sort which would explain the getting along but there should be some sort of secret dug out tunnel to get to the surface. The pc's find it after they are at the bottom and can use it to come back and forth later on. </p><p></p><p>If the river is one way to trap the pc's in the dungeon, in effect, it should flow out of the room somehow. There can be a grate in the pool that flows at the same rate coming in, or an outlet leading back into the wall. It could be neat with the grate in the bottom idea that another trap later in the dungeon closes the grate and now the water begins to flood the rest of the dungeon.</p></blockquote><p></p>
[QUOTE="aco175, post: 5202324, member: 27385"] I like the map just fine, you should not beat yourself up about it. My maps are just pencil sketches on graph paper which I try and find tiles for before the game starts. I thought about laying out the tiles and taking a picture of them to insert into the document with the monsters, sort of like the Delve module set up, but got lazy. The dungeon is fine and should work great, but some of the minor details that lend to realism are being overlooked. One is how do the carrion crawlers and the otyugh get along and come in and out of their home for food? They could be pets of some sort which would explain the getting along but there should be some sort of secret dug out tunnel to get to the surface. The pc's find it after they are at the bottom and can use it to come back and forth later on. If the river is one way to trap the pc's in the dungeon, in effect, it should flow out of the room somehow. There can be a grate in the pool that flows at the same rate coming in, or an outlet leading back into the wall. It could be neat with the grate in the bottom idea that another trap later in the dungeon closes the grate and now the water begins to flood the rest of the dungeon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Battlemap & 2 encounters (homebrew)
Top