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Battlemap Vs. Theater of the Mind
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<blockquote data-quote="Grainger" data-source="post: 6598789" data-attributes="member: 6779234"><p>Also, I don't think either method is quicker than the other.</p><p></p><p>A - the DM says "almost before you can react, you hear a loud roaring, a rushing of wings, and a red dragon is upon you... it's about 50 feet away, and it looks like it's going to breathe... roll initiative". Bang, you're in combat, but players might have questions re. range, or where they can hide, etc.!</p><p>B - the DM says the same thing, but then sets up minis or counters for a while, and <em>then</em> says "roll initiative" (or, at best, has them roll while he/she sets up the minis, but there's still a delay). However, the players probably have fewer questions in their first turns (but they might think of some!).</p><p></p><p>To me, A is far more fluid initially, and it allows ad-hoc encounters far better. But I don't think either is inherently more fluid overall - it just depends on whether you want a very quick transition into the first player's turn, or whether you'd rather each first turn was quicker.</p></blockquote><p></p>
[QUOTE="Grainger, post: 6598789, member: 6779234"] Also, I don't think either method is quicker than the other. A - the DM says "almost before you can react, you hear a loud roaring, a rushing of wings, and a red dragon is upon you... it's about 50 feet away, and it looks like it's going to breathe... roll initiative". Bang, you're in combat, but players might have questions re. range, or where they can hide, etc.! B - the DM says the same thing, but then sets up minis or counters for a while, and [I]then[/I] says "roll initiative" (or, at best, has them roll while he/she sets up the minis, but there's still a delay). However, the players probably have fewer questions in their first turns (but they might think of some!). To me, A is far more fluid initially, and it allows ad-hoc encounters far better. But I don't think either is inherently more fluid overall - it just depends on whether you want a very quick transition into the first player's turn, or whether you'd rather each first turn was quicker. [/QUOTE]
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