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Battlemap Vs. Theater of the Mind
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<blockquote data-quote="iserith" data-source="post: 6598804" data-attributes="member: 97077"><p>I don't make the claim that either method is quicker. See <a href="http://www.enworld.org/forum/showthread.php?443096-Battlemap-Vs-Theater-of-the-Mind&p=6596569&viewfull=1#post6596569" target="_blank">my post upthread</a> that reflects this opinion. How quickly a game runs depends on the DM and players more than anything else in my view.</p><p></p><p>What makes the game more fluid is both the mitigation of the need to ask questions because clarity of spatial positioning provided by the map and a policy that if a player has a question, they can either answer it themselves by establishing a thing as fact (narrative control) and/or take an action in-game that will answer it (Player - "Red Creek Rufus squints and makes a note of the distance to the charging orc as he raises his bow..." DM - "The howling, screaming orc is well within the range of Rufus' bow...") This is as opposed to effectively stopping the storytelling while the DM and player have a confab.</p><p></p><p>But again, this last bit is somewhat off-topic.</p></blockquote><p></p>
[QUOTE="iserith, post: 6598804, member: 97077"] I don't make the claim that either method is quicker. See [URL="http://www.enworld.org/forum/showthread.php?443096-Battlemap-Vs-Theater-of-the-Mind&p=6596569&viewfull=1#post6596569"]my post upthread[/URL] that reflects this opinion. How quickly a game runs depends on the DM and players more than anything else in my view. What makes the game more fluid is both the mitigation of the need to ask questions because clarity of spatial positioning provided by the map and a policy that if a player has a question, they can either answer it themselves by establishing a thing as fact (narrative control) and/or take an action in-game that will answer it (Player - "Red Creek Rufus squints and makes a note of the distance to the charging orc as he raises his bow..." DM - "The howling, screaming orc is well within the range of Rufus' bow...") This is as opposed to effectively stopping the storytelling while the DM and player have a confab. But again, this last bit is somewhat off-topic. [/QUOTE]
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