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Battlemap Vs. Theater of the Mind
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<blockquote data-quote="iserith" data-source="post: 6600584" data-attributes="member: 97077"><p>I've used them for scenes that were chiefly exploration or social interaction as well. In one game, I mapped out an entire noble's house (three stories) and filled it with minis (the guests). The goal the players had set for their characters was to mingle among the guests to curry favor with influential people there so as to see a controversial law up for a vote quashed. If they could get X number of people on their side before the end of the party, then they succeeded in their goal. If they failed, then the law would go into effect and it would effectively force them into becoming outlaws.</p><p></p><p>Part of the challenge was making the spatial positioning in the party favorable because I established that if a Hostile guest was around any Indifferent guests, then anytime a check was called for to influence the Indifferent guest, it would be made at disadvantage. So the players had to be clever in creating pretext, distractions, and whatnot to tip the scales in their favor. There were other challenges as well and some exploration for the PCs to do in order to dig up dirt on the noble who was leading the effort against them and for this a map was clutch.</p><p></p><p>It was a fantastic scene that lasted the entire session. The map really helped keep track of all the action that was going on, especially since the party was often split up and it was visually engaging.</p></blockquote><p></p>
[QUOTE="iserith, post: 6600584, member: 97077"] I've used them for scenes that were chiefly exploration or social interaction as well. In one game, I mapped out an entire noble's house (three stories) and filled it with minis (the guests). The goal the players had set for their characters was to mingle among the guests to curry favor with influential people there so as to see a controversial law up for a vote quashed. If they could get X number of people on their side before the end of the party, then they succeeded in their goal. If they failed, then the law would go into effect and it would effectively force them into becoming outlaws. Part of the challenge was making the spatial positioning in the party favorable because I established that if a Hostile guest was around any Indifferent guests, then anytime a check was called for to influence the Indifferent guest, it would be made at disadvantage. So the players had to be clever in creating pretext, distractions, and whatnot to tip the scales in their favor. There were other challenges as well and some exploration for the PCs to do in order to dig up dirt on the noble who was leading the effort against them and for this a map was clutch. It was a fantastic scene that lasted the entire session. The map really helped keep track of all the action that was going on, especially since the party was often split up and it was visually engaging. [/QUOTE]
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