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General Tabletop Discussion
*Dungeons & Dragons
Battlemap Vs. Theater of the Mind
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<blockquote data-quote="Grainger" data-source="post: 6600673" data-attributes="member: 6779234"><p>There are clearly pros and cons to each approach.</p><p></p><p>As I said upthread, too, people envisage the scene as the minis/map, and don't picture themselves within it as much (well, that's certainly how my brain works; I accept it might be different for other people).</p><p></p><p>I'm starting to wonder if this is (with exceptions; everyone is different) a generational thing, too. I grew up with game-books, text adventures, and video games with very simple graphics, where one's imagination had to fill in the blanks. Younger people have grown up with much more realistic video games, and also a greater plethora (and availability) of visual fantasy material. (I do play modern video games, but I grew up in the "imagine it yourself" era).</p><p></p><p>I'd rather describe something to my players with words (and sometimes the help of a basic map) than show them a picture. I don't have a problem picturing a tactical system in my head (up to a threshold of complexity - but certainly far more than "the most simple situation" inferred above) - but the flipside is that I find modern movies to be over-stimulating/manic. When I'm consuming information online, I'd (usually) prefer to read an article than watch it in video form. </p><p></p><p>This might also explain why my experience (with 9 different groups using TotM 100% of the time) is different from many (most?) here; my games have pretty much all been with people of my generation and maybe most of you guys are a bit younger.</p><p></p><p>Re. the comment upthread about how seeing the minis of guards might deter the players from attacking the prince... (and I know it was half in jest). This is interesting, because IMO I could convey that information much more effectively with words than I could with minis. As a player, I find minis unimpressive (except, say, en masse in a large wargame), and I'd be more intimidated by a (good) description of the guards.</p><p></p><p>Hmmm...</p></blockquote><p></p>
[QUOTE="Grainger, post: 6600673, member: 6779234"] There are clearly pros and cons to each approach. As I said upthread, too, people envisage the scene as the minis/map, and don't picture themselves within it as much (well, that's certainly how my brain works; I accept it might be different for other people). I'm starting to wonder if this is (with exceptions; everyone is different) a generational thing, too. I grew up with game-books, text adventures, and video games with very simple graphics, where one's imagination had to fill in the blanks. Younger people have grown up with much more realistic video games, and also a greater plethora (and availability) of visual fantasy material. (I do play modern video games, but I grew up in the "imagine it yourself" era). I'd rather describe something to my players with words (and sometimes the help of a basic map) than show them a picture. I don't have a problem picturing a tactical system in my head (up to a threshold of complexity - but certainly far more than "the most simple situation" inferred above) - but the flipside is that I find modern movies to be over-stimulating/manic. When I'm consuming information online, I'd (usually) prefer to read an article than watch it in video form. This might also explain why my experience (with 9 different groups using TotM 100% of the time) is different from many (most?) here; my games have pretty much all been with people of my generation and maybe most of you guys are a bit younger. Re. the comment upthread about how seeing the minis of guards might deter the players from attacking the prince... (and I know it was half in jest). This is interesting, because IMO I could convey that information much more effectively with words than I could with minis. As a player, I find minis unimpressive (except, say, en masse in a large wargame), and I'd be more intimidated by a (good) description of the guards. Hmmm... [/QUOTE]
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