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General Tabletop Discussion
*Dungeons & Dragons
Battlemap Vs. Theater of the Mind
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<blockquote data-quote="Umbran" data-source="post: 6601058" data-attributes="member: 177"><p>But now you have more prep-work, and need computers at the table. Lots of folks do not like computers at the table.</p><p></p><p></p><p></p><p>This is true, no matter the tool, but it happens anyway, often enough for it to be a regularly-reported issue when this topic comes up. I'd call it "common".</p><p></p><p>We need to be sure we are speaking apples and oranges, now: You are talking about an ideal case of using a map, where everyone does what they should, and doesn't do what they shouldn't. Are you sure you are comparing it to an ideal case of doing ToM? Are you even sure that, with your concentration on using maps, you even know what constitutes an ideal case of ToM?</p><p></p><p></p><p></p><p>That's not actually relevant. What matters is how many of the mechanics really need detail down to that point, or if "you are in melee/short/medium/long range" will suffice. 4e had many powers that really depended on exactly which 5' square you or targets were in, that didn't translate well into using a less precise range measure. 4e really calls for a battlemap (IMHO), but 5e seems very accommodating for ToM.</p><p></p><p></p><p></p><p>For your players, that may be the case. </p><p></p><p>I don't think you should generalize it, though. Each of us, individually, ends up selecting players that suit our personal GMing styles, and our players get trained to working with us. The way to learn what's truth is not to look at our own experience, and generalize, but instead to listen to the experiences of others to understand the full spectrum of what is out there.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6601058, member: 177"] But now you have more prep-work, and need computers at the table. Lots of folks do not like computers at the table. This is true, no matter the tool, but it happens anyway, often enough for it to be a regularly-reported issue when this topic comes up. I'd call it "common". We need to be sure we are speaking apples and oranges, now: You are talking about an ideal case of using a map, where everyone does what they should, and doesn't do what they shouldn't. Are you sure you are comparing it to an ideal case of doing ToM? Are you even sure that, with your concentration on using maps, you even know what constitutes an ideal case of ToM? That's not actually relevant. What matters is how many of the mechanics really need detail down to that point, or if "you are in melee/short/medium/long range" will suffice. 4e had many powers that really depended on exactly which 5' square you or targets were in, that didn't translate well into using a less precise range measure. 4e really calls for a battlemap (IMHO), but 5e seems very accommodating for ToM. For your players, that may be the case. I don't think you should generalize it, though. Each of us, individually, ends up selecting players that suit our personal GMing styles, and our players get trained to working with us. The way to learn what's truth is not to look at our own experience, and generalize, but instead to listen to the experiences of others to understand the full spectrum of what is out there. [/QUOTE]
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