Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Battlemaps: Floorplans, Inn Vol. 1
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Simon Collins" data-source="post: 2010142" data-attributes="member: 9860"><p>Battlemaps: Floorplans, Inn Vol. 1 is the second in a 0one Games' Battlemap series, providing series' of maps for standard locations in adventures.</p><p></p><p>Battlemaps: Floorplans, Inn Vol. 1 is a 23 page .pdf file, 4.75 MB in size, and costs $6. The file is bookmarked to each colour map. Immediately after each colour map is its equivalent in mono for those who wish to save their colour ink. Each map has a natural 1" grid effect in the form of tiles or flagstones, which can be used as a battle map for miniatures. Some of the maps can be printed on a single A4 piece of paper, whilst a couple must be printed on 2 sheets and then meshed together. The view on all maps is top down. A couple of the pages are a bit wasted - comprising an ad and some repeated information on the final page which doesn't make too much sense out of its proper context at the beginning of the product.</p><p></p><p>The inn portrayed in the maps links to 0one's 'Deadly Ice' adventure but can be used independently of it. The featured inn is known as the Fang, due to its distinctive appearance as it juts from a cliff face in a snowbound pass - this is shown in the view from the front and side given before the main maps. There is also a complete map of the inn with hyperlinks to the different rooms. </p><p></p><p>The maps offered in Inn Vol 1 are as follows:</p><p>* Brewery - this is a light room showing brewing vats and barrels with a tiled floor acting as the grid.</p><p>* Common Room - this map is spread over two sheets. It features a fireplace in the shape of a huge stone axe, rugs with a similar axe motif, as well as the bar and standard tables and chairs strewn around the room. The use of light and shadow is excellent.</p><p>* Kitchen - showing a plethora of pots, pans and other culinary equipment as well as featuring a large stone chimney breast for the kitchen fire.</p><p>* Warehouse - a slightly more gloomy scene than the previous maps but displaying the shadow from an overhead wheel-shaped window on the floor below cleverly. Features a huge barrel jutting from the cliff face as well as numerous barrels, planks, and boxes.</p><p>* Bedroom with toilet - cleverly lit bedroom and bathroom, also showing some of the outside hallway. Again, we see the axe motif on the tiled floor used as a grid.</p><p>* Master Bedroom - similarly lit larger bedroom with some weapons leaning against the wall, a chest and bookshelves, as well as a staircase running up two of the walls.</p><p>* Genius' Room - a bit of an oddity that only makes sense if you own Deadly Ice - this is actually the room of a mad gnome inventor and shows papers strewn everywhere and a huge machine working away mysteriously in the corner. </p><p></p><p>Conclusion:</p><p>The maps are superbly detailed and should be useful in running any scenario in an inn, and would be even more useful used in tandem with 0one's Deadly Ice adventure. Unlike the previous Battlemaps: Dungeon Rooms, the maps here are lighter and airier, in keeping with their subject matter, though the use of light and shadow is not quite as striking as the previous product in the series. My only complaint would be that there is too little to stimulate the imagination in a couple of the maps - the kitchen and bedroom with toilet most obviously. However, this aspect makes it easy to use as a generic inn. The use of 1" grid on each map makes the maps very practical and they should add colour and flare to a GM's handouts.</p><p></p><p>If you intend to use these maps long-term, investing in a see-through plastic covering might be worthwhile, but for once-offs they're fine and could be re-printed for recurrent use if necessary.</p></blockquote><p></p>
[QUOTE="Simon Collins, post: 2010142, member: 9860"] Battlemaps: Floorplans, Inn Vol. 1 is the second in a 0one Games' Battlemap series, providing series' of maps for standard locations in adventures. Battlemaps: Floorplans, Inn Vol. 1 is a 23 page .pdf file, 4.75 MB in size, and costs $6. The file is bookmarked to each colour map. Immediately after each colour map is its equivalent in mono for those who wish to save their colour ink. Each map has a natural 1" grid effect in the form of tiles or flagstones, which can be used as a battle map for miniatures. Some of the maps can be printed on a single A4 piece of paper, whilst a couple must be printed on 2 sheets and then meshed together. The view on all maps is top down. A couple of the pages are a bit wasted - comprising an ad and some repeated information on the final page which doesn't make too much sense out of its proper context at the beginning of the product. The inn portrayed in the maps links to 0one's 'Deadly Ice' adventure but can be used independently of it. The featured inn is known as the Fang, due to its distinctive appearance as it juts from a cliff face in a snowbound pass - this is shown in the view from the front and side given before the main maps. There is also a complete map of the inn with hyperlinks to the different rooms. The maps offered in Inn Vol 1 are as follows: * Brewery - this is a light room showing brewing vats and barrels with a tiled floor acting as the grid. * Common Room - this map is spread over two sheets. It features a fireplace in the shape of a huge stone axe, rugs with a similar axe motif, as well as the bar and standard tables and chairs strewn around the room. The use of light and shadow is excellent. * Kitchen - showing a plethora of pots, pans and other culinary equipment as well as featuring a large stone chimney breast for the kitchen fire. * Warehouse - a slightly more gloomy scene than the previous maps but displaying the shadow from an overhead wheel-shaped window on the floor below cleverly. Features a huge barrel jutting from the cliff face as well as numerous barrels, planks, and boxes. * Bedroom with toilet - cleverly lit bedroom and bathroom, also showing some of the outside hallway. Again, we see the axe motif on the tiled floor used as a grid. * Master Bedroom - similarly lit larger bedroom with some weapons leaning against the wall, a chest and bookshelves, as well as a staircase running up two of the walls. * Genius' Room - a bit of an oddity that only makes sense if you own Deadly Ice - this is actually the room of a mad gnome inventor and shows papers strewn everywhere and a huge machine working away mysteriously in the corner. Conclusion: The maps are superbly detailed and should be useful in running any scenario in an inn, and would be even more useful used in tandem with 0one's Deadly Ice adventure. Unlike the previous Battlemaps: Dungeon Rooms, the maps here are lighter and airier, in keeping with their subject matter, though the use of light and shadow is not quite as striking as the previous product in the series. My only complaint would be that there is too little to stimulate the imagination in a couple of the maps - the kitchen and bedroom with toilet most obviously. However, this aspect makes it easy to use as a generic inn. The use of 1" grid on each map makes the maps very practical and they should add colour and flare to a GM's handouts. If you intend to use these maps long-term, investing in a see-through plastic covering might be worthwhile, but for once-offs they're fine and could be re-printed for recurrent use if necessary. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Battlemaps: Floorplans, Inn Vol. 1
Top