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Battlemaster: 18th level feature
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<blockquote data-quote="Fanaelialae" data-source="post: 6699168" data-attributes="member: 53980"><p>It's not amazing, but it isn't all that bad either. It's a small but direct increase in the potency of what the Battlemaster does (the equivalent of increasing the potency of ALL the spells an Eldritch Knight can cast). It would arguably be more impressive if it was roll 2d10 and take the better roll, but archetype features don't usually grant world shattering powers. </p><p></p><p>An Eldritch Knight gains the ability to cast a spell and make an attack, but another way of looking at it is that he still has to give up 2 attacks (3 at 20th level) in order to cast a relatively weak spell. The Champion's regeneration isn't bad, but it's a relatively small amount that only functions while the Champion is between 1% to 50% of his HP total.</p><p></p><p>Personally, my vote for least impressive 18th level feature goes to the Warlock, who simply gets a new invocation (and there aren't any 18th level invocations, so he doesn't gain access to anything he couldn't access before). </p><p></p><p></p><p></p><p>IMO, Fighter doesn't need much incentive to go to 20, given that it has a very competitive level 20 feature. You can, of course, opt out of Battlemaster Fighter at level 12, but you're giving up a fair amount to do so. A second and third use of indomitable, a BONUS ability score increase (at level 14), a second use of action surge, your third extra attack, relentless, two maneuvers, one extra superiority die, and a die increase for ALL superiority dice. </p><p></p><p></p><p></p><p>That option exists. If you take the Martial Adept feat as a Battlemaster, you get two more maneuvers and one more superiority die. Given that Fighters get more feats than any other class, you're not giving up that much for it. The only down side is that you can't take the feat multiple times. Nonetheless, by 15th level you can have 11 maneuvers and 7 superiority dice (all of which recharge on a short rest), AND you regain a superiority die if you start an encounter without any. That's not bad for an archetype feature (compare with what the elemental monk gets).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6699168, member: 53980"] It's not amazing, but it isn't all that bad either. It's a small but direct increase in the potency of what the Battlemaster does (the equivalent of increasing the potency of ALL the spells an Eldritch Knight can cast). It would arguably be more impressive if it was roll 2d10 and take the better roll, but archetype features don't usually grant world shattering powers. An Eldritch Knight gains the ability to cast a spell and make an attack, but another way of looking at it is that he still has to give up 2 attacks (3 at 20th level) in order to cast a relatively weak spell. The Champion's regeneration isn't bad, but it's a relatively small amount that only functions while the Champion is between 1% to 50% of his HP total. Personally, my vote for least impressive 18th level feature goes to the Warlock, who simply gets a new invocation (and there aren't any 18th level invocations, so he doesn't gain access to anything he couldn't access before). IMO, Fighter doesn't need much incentive to go to 20, given that it has a very competitive level 20 feature. You can, of course, opt out of Battlemaster Fighter at level 12, but you're giving up a fair amount to do so. A second and third use of indomitable, a BONUS ability score increase (at level 14), a second use of action surge, your third extra attack, relentless, two maneuvers, one extra superiority die, and a die increase for ALL superiority dice. That option exists. If you take the Martial Adept feat as a Battlemaster, you get two more maneuvers and one more superiority die. Given that Fighters get more feats than any other class, you're not giving up that much for it. The only down side is that you can't take the feat multiple times. Nonetheless, by 15th level you can have 11 maneuvers and 7 superiority dice (all of which recharge on a short rest), AND you regain a superiority die if you start an encounter without any. That's not bad for an archetype feature (compare with what the elemental monk gets). [/QUOTE]
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Battlemaster: 18th level feature
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