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Battlemaster: 18th level feature
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<blockquote data-quote="Fanaelialae" data-source="post: 6699208" data-attributes="member: 53980"><p>I never said that multiclassing Arcane Trickster was a bad way to go, but I don't see it as being strictly superior to Battlemaster 20. It's arguably better in terms of survivability, but you're giving up a significant amount of nova ability in order to do so. </p><p></p><p>Fully leveled, the Fighter/Arcane Trickster can make two attacks with a +4d6 sneak attack each round, using Action Surge once to make four attacks (only one of which can be a sneak attack). Using action surge he can make six attacks over two rounds with 8d6 bonus damage from sneak attack. Additionally, he cannot use GWF if he wants to also use sneak attack (which may or may not be relevant depending on whether GWF is even allowed).</p><p></p><p>The Battlemaster can make four attacks, and use Action surge twice to make four additional attacks. Using action surge he can make sixteen attacks over two rounds. There are many cases, where I'd rather have Indomitable over Evasion (anything that doesn't involve a Dex save). Evasion isn't that amazing since all it does is reduce damage. As a fighter I'd be more concerned about things like Hold Person or Mind Blast, which is where Indomitable will be of greatest benefit.</p><p></p><p>I'll grant you that the Arcane Trickster is probably generally better from a defensive perspective. However, defense is not the be-all, end-all. Sometimes you just want a character that can crack some skulls, and leave defense to someone else (or else run with the "a good defense is a good offense" strategy and hope for the best).</p><p></p><p></p><p></p><p>I would never leave home without Leomund's Tiny Hut or Mordenkainen's Magnificent Mansion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6699208, member: 53980"] I never said that multiclassing Arcane Trickster was a bad way to go, but I don't see it as being strictly superior to Battlemaster 20. It's arguably better in terms of survivability, but you're giving up a significant amount of nova ability in order to do so. Fully leveled, the Fighter/Arcane Trickster can make two attacks with a +4d6 sneak attack each round, using Action Surge once to make four attacks (only one of which can be a sneak attack). Using action surge he can make six attacks over two rounds with 8d6 bonus damage from sneak attack. Additionally, he cannot use GWF if he wants to also use sneak attack (which may or may not be relevant depending on whether GWF is even allowed). The Battlemaster can make four attacks, and use Action surge twice to make four additional attacks. Using action surge he can make sixteen attacks over two rounds. There are many cases, where I'd rather have Indomitable over Evasion (anything that doesn't involve a Dex save). Evasion isn't that amazing since all it does is reduce damage. As a fighter I'd be more concerned about things like Hold Person or Mind Blast, which is where Indomitable will be of greatest benefit. I'll grant you that the Arcane Trickster is probably generally better from a defensive perspective. However, defense is not the be-all, end-all. Sometimes you just want a character that can crack some skulls, and leave defense to someone else (or else run with the "a good defense is a good offense" strategy and hope for the best). I would never leave home without Leomund's Tiny Hut or Mordenkainen's Magnificent Mansion. ;) [/QUOTE]
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Battlemaster: 18th level feature
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