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Battlemaster: 18th level feature
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<blockquote data-quote="Zalabim" data-source="post: 6699650" data-attributes="member: 73227"><p>AC 19, actually, because that's listed as "normal" for challenge 20 creatures. I always work from 65% base accuracy for bulk math because that's how the table scales, and it gives me a middling reference point. Actual encounters will be with creatures of varying CR, and varying AC within their CR anyway, but AC rarely gets higher than 21 or 22 on any opponent in this case, and actual PCs might have a magic item or ally that gives them some bonus to hit to offset those. Higher AC favors higher base accuracy, lower AC favors the lower base accuracy examples. I think if the AC were any higher, the GWM power attack wouldn't be useful in this example, though I'm still counting the ~18% total chance to get at least one crit for a bonus attack.</p><p></p><p>The SA damage in the crossbow example is the 12.95, though it's about 14.5 on the turn action surge is used. That number is chance to land any attack at all, plus .05 for possible crit. </p><p></p><p>The big numbers are assuming 20 rounds of combat in a day, and SR is short rests, so the final number includes two refreshes of such abilities. There should be enough info there if someone wants to play with different rounds and rests per day values.</p><p></p><p>The Greatsword without GWM totaled 1200 like this, for a featless comparison. Both melee examples could benefit from shoving the opponent prone before attacking, though that depends on their relative size. The Trickster can shove with shield master, and the BM can shove with the extra attack or trip with a maneuver, though it's more time consuming to tell you which is better, and it's still just an estimate. </p><p></p><p>The totals are really very close, but if something gives the GWM user advantage that damage will really jump.</p><p></p><p>This is how I waste my nights at work.</p></blockquote><p></p>
[QUOTE="Zalabim, post: 6699650, member: 73227"] AC 19, actually, because that's listed as "normal" for challenge 20 creatures. I always work from 65% base accuracy for bulk math because that's how the table scales, and it gives me a middling reference point. Actual encounters will be with creatures of varying CR, and varying AC within their CR anyway, but AC rarely gets higher than 21 or 22 on any opponent in this case, and actual PCs might have a magic item or ally that gives them some bonus to hit to offset those. Higher AC favors higher base accuracy, lower AC favors the lower base accuracy examples. I think if the AC were any higher, the GWM power attack wouldn't be useful in this example, though I'm still counting the ~18% total chance to get at least one crit for a bonus attack. The SA damage in the crossbow example is the 12.95, though it's about 14.5 on the turn action surge is used. That number is chance to land any attack at all, plus .05 for possible crit. The big numbers are assuming 20 rounds of combat in a day, and SR is short rests, so the final number includes two refreshes of such abilities. There should be enough info there if someone wants to play with different rounds and rests per day values. The Greatsword without GWM totaled 1200 like this, for a featless comparison. Both melee examples could benefit from shoving the opponent prone before attacking, though that depends on their relative size. The Trickster can shove with shield master, and the BM can shove with the extra attack or trip with a maneuver, though it's more time consuming to tell you which is better, and it's still just an estimate. The totals are really very close, but if something gives the GWM user advantage that damage will really jump. This is how I waste my nights at work. [/QUOTE]
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