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General Tabletop Discussion
*Dungeons & Dragons
Battlemaster and Superiority Dice are causing martials to suffer.
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<blockquote data-quote="SakanaSensei" data-source="post: 8731206" data-attributes="member: 7033162"><p>As someone about to wrap up an A5E campaign, maneuvers were what we thought we wanted but weren't actually what we wanted. It's the Battlemaster problem writ large: extra resource to track, specific moves that allow for specific things. And asking someone to not attack so they can disarm or something instead just feels BAD, because it's almost always suboptimal.</p><p></p><p>What I ended up doing for a player that wanted more flexibility, and will be doing going forward, is using the Proficiency Dice variant in the DMG. If your PD comes up a 4 or higher, you get to add a lil summ summ to your attack: disarm that enemy, knock 'em over. The character using this system has been having a blast throat punching casters to silence them for a round and throwing weapons at eyes to blind. Typically these effects are all short-term, but it gives the player the juice to do something more fun and still be effective.</p><p></p><p>Took inspiration from people gushing about Dungeon Crawl Classic's Warrior, found a way to make it work, and it's been great.</p></blockquote><p></p>
[QUOTE="SakanaSensei, post: 8731206, member: 7033162"] As someone about to wrap up an A5E campaign, maneuvers were what we thought we wanted but weren't actually what we wanted. It's the Battlemaster problem writ large: extra resource to track, specific moves that allow for specific things. And asking someone to not attack so they can disarm or something instead just feels BAD, because it's almost always suboptimal. What I ended up doing for a player that wanted more flexibility, and will be doing going forward, is using the Proficiency Dice variant in the DMG. If your PD comes up a 4 or higher, you get to add a lil summ summ to your attack: disarm that enemy, knock 'em over. The character using this system has been having a blast throat punching casters to silence them for a round and throwing weapons at eyes to blind. Typically these effects are all short-term, but it gives the player the juice to do something more fun and still be effective. Took inspiration from people gushing about Dungeon Crawl Classic's Warrior, found a way to make it work, and it's been great. [/QUOTE]
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Battlemaster and Superiority Dice are causing martials to suffer.
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