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General Tabletop Discussion
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Battlemaster and Superiority Dice are causing martials to suffer.
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<blockquote data-quote="GMforPowergamers" data-source="post: 8740691" data-attributes="member: 67338"><p>yes and we are about to go back with one of our campaigns... but we have to comprmise sometimes. (I will never go back to 3/3.5/pf1)</p><p></p><p>we come close with some refluff... a bard (sword or war) and pretending they don't cast spells but picking and choosing spells that can be refluffed as inspireing or tactical. </p><p></p><p>oh yes full caster that is aalso very good in melee is like the #1 most common thing we see in my games (hexblades and bladesingers and combat clerics along with melee bards)</p><p></p><p>we tried to mix and match to make a subclass then we tried to make a full class then we tried to buy/download a few OTHER peoples classes... then we went with a bunch of 'boons' that were just 4e and 3.5 Bo9S maneuvers with some file numbers filed off. </p><p></p><p>in the end we can kind of do it if you squent. The problem is that every time at least 1 thing stopped the fun (a badly designed class/subclass that breaks down, a moment where the spells being refluffed end up with 'dead/anti/counter' magic issues and break the illusion. a too long list of boons that takes too long to take actions) So again, it's not that we can't make it up... we make up junk all the time, BUT what we want is something worked on by people better then us so it works in the system</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8740691, member: 67338"] yes and we are about to go back with one of our campaigns... but we have to comprmise sometimes. (I will never go back to 3/3.5/pf1) we come close with some refluff... a bard (sword or war) and pretending they don't cast spells but picking and choosing spells that can be refluffed as inspireing or tactical. oh yes full caster that is aalso very good in melee is like the #1 most common thing we see in my games (hexblades and bladesingers and combat clerics along with melee bards) we tried to mix and match to make a subclass then we tried to make a full class then we tried to buy/download a few OTHER peoples classes... then we went with a bunch of 'boons' that were just 4e and 3.5 Bo9S maneuvers with some file numbers filed off. in the end we can kind of do it if you squent. The problem is that every time at least 1 thing stopped the fun (a badly designed class/subclass that breaks down, a moment where the spells being refluffed end up with 'dead/anti/counter' magic issues and break the illusion. a too long list of boons that takes too long to take actions) So again, it's not that we can't make it up... we make up junk all the time, BUT what we want is something worked on by people better then us so it works in the system [/QUOTE]
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Battlemaster and Superiority Dice are causing martials to suffer.
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