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Battlemaster and Superiority Dice are causing martials to suffer.
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<blockquote data-quote="Undrave" data-source="post: 8742814" data-attributes="member: 7015698"><p>Just because it's exclusive doesn't make it <em>GOOD</em>.</p><p></p><p>In the end, you either have it or you don't and if you're not carrying a whole armory, you can't actually do anything when it becomes an issue. Weapon damages don't change anything in how you play your fighter unless you pick up one of the damage type feats. You just bear the lowered damage and maybe use more shoves or something, but otherwise you just keep attacking, and attacking, and attacking. Maybe you can convince the DM to let you treat a piece of furniture as a great club? </p><p></p><p>Also, it's super easy to start as a Fighter with two different damage type. A Fighter's starting equipment can let you start with two Martial Weapons and you can pick to start with either a crossbow or handaxes. If you're a Sword and Board guy, a Handaxe is just 1 dice below your warhammer (D8 to D6) and if you didn't go with a shield, you can get 2 dfferent two-handed martial weapons (or maybe you get one main two handed and a versatile one hander in case you find a shield on an Orc?).</p><p></p><p>I'm sure someone has stats to tell us what is the optimal combination of damage types. I'm gonna say, a bludgeoning weapon and one other should cover all you need.</p><p></p><p>Damage types matter, but not enough compared to good spell choices and are WAY easier to think about.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8742814, member: 7015698"] Just because it's exclusive doesn't make it [I]GOOD[/I]. In the end, you either have it or you don't and if you're not carrying a whole armory, you can't actually do anything when it becomes an issue. Weapon damages don't change anything in how you play your fighter unless you pick up one of the damage type feats. You just bear the lowered damage and maybe use more shoves or something, but otherwise you just keep attacking, and attacking, and attacking. Maybe you can convince the DM to let you treat a piece of furniture as a great club? Also, it's super easy to start as a Fighter with two different damage type. A Fighter's starting equipment can let you start with two Martial Weapons and you can pick to start with either a crossbow or handaxes. If you're a Sword and Board guy, a Handaxe is just 1 dice below your warhammer (D8 to D6) and if you didn't go with a shield, you can get 2 dfferent two-handed martial weapons (or maybe you get one main two handed and a versatile one hander in case you find a shield on an Orc?). I'm sure someone has stats to tell us what is the optimal combination of damage types. I'm gonna say, a bludgeoning weapon and one other should cover all you need. Damage types matter, but not enough compared to good spell choices and are WAY easier to think about. [/QUOTE]
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Community
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Battlemaster and Superiority Dice are causing martials to suffer.
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