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General Tabletop Discussion
*Dungeons & Dragons
Battlemaster and Superiority Dice are causing martials to suffer.
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<blockquote data-quote="ECMO3" data-source="post: 8745557" data-attributes="member: 7030563"><p>Goading attack once per turn is an extra 1d6 damage every single turn. Goading attack does 1d6 extra damage on top of normal attack damage and the damage lands regardless of the save. That is assuming you are using the version from the feat or the fighting style, if you give them the version of the maneuver from the battlemaster subclass it is 1d8 and scales even higher.</p><p></p><p></p><p></p><p></p><p>Fireball or Hypnotic Pattern are not melee attacks. It will completely overshadow other characters in melee, especially when combined with extra attack, better weapons and the extra ASIs a fighter gets.</p><p></p><p>A BASE fighter using nothing from his subclass is better in melee than a Cleric or Bard or even a melee-oriented Rogue. There is no reason to give him more when he is already ahead of those classes in melee. I would like to keep them closer. If the fighter is doing 30DPR swinging his sword, the cleric who invested in strength and melee should be doing 20+ standing right next to him with his hammer. </p><p></p><p>If you gratuitously pile more on the fighter than they already have for no reason they will dominate melee more than they already do and overshadow the other characters. This causes the very problem the poster said he wants to avoid - "My cleric casts bless and then has nothing to do" ..... he has nothing to do because his damage is irrelevant because your fighter is overpowered.</p><p></p><p>The goal is to keep the others close and thereby significantly contributing.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8745557, member: 7030563"] Goading attack once per turn is an extra 1d6 damage every single turn. Goading attack does 1d6 extra damage on top of normal attack damage and the damage lands regardless of the save. That is assuming you are using the version from the feat or the fighting style, if you give them the version of the maneuver from the battlemaster subclass it is 1d8 and scales even higher. Fireball or Hypnotic Pattern are not melee attacks. It will completely overshadow other characters in melee, especially when combined with extra attack, better weapons and the extra ASIs a fighter gets. A BASE fighter using nothing from his subclass is better in melee than a Cleric or Bard or even a melee-oriented Rogue. There is no reason to give him more when he is already ahead of those classes in melee. I would like to keep them closer. If the fighter is doing 30DPR swinging his sword, the cleric who invested in strength and melee should be doing 20+ standing right next to him with his hammer. If you gratuitously pile more on the fighter than they already have for no reason they will dominate melee more than they already do and overshadow the other characters. This causes the very problem the poster said he wants to avoid - "My cleric casts bless and then has nothing to do" ..... he has nothing to do because his damage is irrelevant because your fighter is overpowered. The goal is to keep the others close and thereby significantly contributing. [/QUOTE]
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Battlemaster and Superiority Dice are causing martials to suffer.
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