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General Tabletop Discussion
*Dungeons & Dragons
Battlemaster and Superiority Dice are causing martials to suffer.
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<blockquote data-quote="FrogReaver" data-source="post: 8766323" data-attributes="member: 6795602"><p>Let's examine that, IMO one would need to have such a complex and detailed model of the world and each encounter and be able to sufficiently describe all the details that model uses to the players that play would bog down to a standstill - if one were to want non-narrative control to function similarly to a star athele.</p><p></p><p>Due to the above issues, past attempts have removed almost all nuance from such abilities and had them just be that you can always attempt them. The theory being that the star athlete can attempt anything he wants at anytime, but that's not particularly realistic for a star athlete either. Star athletes don't just attempt to steal, slam dunk or shoot three pointers all the time or sack the qb, intercept the ball, or cause a fumble - even if they could attempt those things all the time, they wait for the right/good opportunity to try them - meaning that some plays/turns should have higher or lower chances of success. yet ttrpg play doesn't provide that level of complexity and detail. So IMO, if you want 'at will attempts' you have to add to the model some nuance of opportunities that enhance the likelihood of success or you are missing out on important details (and again that's very complex if you are trying to bake that into the world instead of into a limited use ability).</p><p></p><p>IMO, without the opportunities factor making some attempts more likely than others, I think giving a star athlete the at will ability to 'intercept or force a fumble, etc' is also giving the player just as much narrative control as a limited use ability. As noted above star athletes only attempt to intercept or force a fumble or slam dunk or shoot a 3 pointer at the opportune moment. Using the at will ability would be implying there was an opportune moment right now and declaring there was an opportune moment is narrative control! It's kind of amazing people view at-will all the time with no/limited external factors to success as 'not narrative control'.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8766323, member: 6795602"] Let's examine that, IMO one would need to have such a complex and detailed model of the world and each encounter and be able to sufficiently describe all the details that model uses to the players that play would bog down to a standstill - if one were to want non-narrative control to function similarly to a star athele. Due to the above issues, past attempts have removed almost all nuance from such abilities and had them just be that you can always attempt them. The theory being that the star athlete can attempt anything he wants at anytime, but that's not particularly realistic for a star athlete either. Star athletes don't just attempt to steal, slam dunk or shoot three pointers all the time or sack the qb, intercept the ball, or cause a fumble - even if they could attempt those things all the time, they wait for the right/good opportunity to try them - meaning that some plays/turns should have higher or lower chances of success. yet ttrpg play doesn't provide that level of complexity and detail. So IMO, if you want 'at will attempts' you have to add to the model some nuance of opportunities that enhance the likelihood of success or you are missing out on important details (and again that's very complex if you are trying to bake that into the world instead of into a limited use ability). IMO, without the opportunities factor making some attempts more likely than others, I think giving a star athlete the at will ability to 'intercept or force a fumble, etc' is also giving the player just as much narrative control as a limited use ability. As noted above star athletes only attempt to intercept or force a fumble or slam dunk or shoot a 3 pointer at the opportune moment. Using the at will ability would be implying there was an opportune moment right now and declaring there was an opportune moment is narrative control! It's kind of amazing people view at-will all the time with no/limited external factors to success as 'not narrative control'. [/QUOTE]
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Battlemaster and Superiority Dice are causing martials to suffer.
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