Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Battlemaster and Superiority Dice are causing martials to suffer.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garthanos" data-source="post: 8773183" data-attributes="member: 82504"><p>Fated Beast/Battle Companion the feat</p><p></p><ol> <li data-xf-list-type="ol">Intuitive understanding between the beast and master this is a bit like Lassy... very competent at scouting and knowing what master would want her to do in effect when the player is not there they still run their beast. Dogs are particularly well known for extreme loyalty and the War Dog is a classic in early D&D too ...<ul> <li data-xf-list-type="ul">A human companion similarly knows you incredibly well and can predict your needs/wants like the more combat capable versions of Alfred or Robin for batman ...</li> <li data-xf-list-type="ul">the companion has a skill proficiency you do not for extra cake of versatility. (or match your own for advantage on the skill check? or treat this as skill expertise for the hero)</li> </ul></li> <li data-xf-list-type="ol">While fighting in your shadow they have an armor class boost? or perhaps even attacks against them gain disadvantage or even their saves are with advantage.</li> <li data-xf-list-type="ol">While fighting in your shadow they may perform a help action to one of your individual attacks per round,</li> <li data-xf-list-type="ol">Your companion is ultimately loyal and immune to any mind control and their overwhelming loyalty is to the degree that you can even bring them back from the "verge of death" since it makes less sense to be constantly replacing them. Though you could be like the Eternal Champion and have a new version of the fated companion who might literally show up the next day or the fight a week from now if you need them.<ul> <li data-xf-list-type="ul">Your companion gets death saves instead of just dying on being hit. Much like PCs who get up or remain alive with a heal check.</li> <li data-xf-list-type="ul">This companion would also be subject to healing and temp hit points and similar. Generally at zero hit points means disabled til you can treat their injuries maybe only after the fight so we could do this without the actual death saves for simplicity.</li> </ul></li> <li data-xf-list-type="ol">To make it actually worth a full feat you can spend a bonus action to guide the battle companion making their own attack (for the human this might even be a ranged attack) while weaving through the fight and avoiding making themselves too big of target or protect them completely (maybe you get a free parry maneuver) if the enemy on the off hand decided to target them or perhaps a bonus action or reaction to allow them an extra saving throw.<ul> <li data-xf-list-type="ul">insert companions attack here somewhat weaker than the heroes main one.</li> <li data-xf-list-type="ul">conversely the companion might even enhance some saving throws of yours for instance how robin emotionally grounds batman a lot of the time and gets physically protected by Batman but not actively most of the time most of the time by bats being the more obviously dangerous one in the room,</li> <li data-xf-list-type="ul">Berserk : Even if the companion FALLs see 4, then the hero may go a bit berserk and be able to launch another attack as a bonus action ... but they would not have the saves or have the companion using the help action. The attack would be with the heroes weapon but still approximately the same as the companions attack</li> </ul></li> </ol><p></p><p>Number 4 is also why your companion needs to be more resilient because you do not lose the offhand attack from the big fighting feats like Polearm master and such, (but the berserk clause takes care of that too so falling and getting back in the fight is less necessary batman becomes a lot darker without Robin).</p><p></p><p>This may not be perfectly as versatile as the familiar *but might be more depending on how valuable that extra skill training is, and its not meant to be like spending a subclass on it.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8773183, member: 82504"] Fated Beast/Battle Companion the feat [LIST=1] [*]Intuitive understanding between the beast and master this is a bit like Lassy... very competent at scouting and knowing what master would want her to do in effect when the player is not there they still run their beast. Dogs are particularly well known for extreme loyalty and the War Dog is a classic in early D&D too ... [LIST] [*]A human companion similarly knows you incredibly well and can predict your needs/wants like the more combat capable versions of Alfred or Robin for batman ... [*]the companion has a skill proficiency you do not for extra cake of versatility. (or match your own for advantage on the skill check? or treat this as skill expertise for the hero) [/LIST] [*]While fighting in your shadow they have an armor class boost? or perhaps even attacks against them gain disadvantage or even their saves are with advantage. [*]While fighting in your shadow they may perform a help action to one of your individual attacks per round, [*]Your companion is ultimately loyal and immune to any mind control and their overwhelming loyalty is to the degree that you can even bring them back from the "verge of death" since it makes less sense to be constantly replacing them. Though you could be like the Eternal Champion and have a new version of the fated companion who might literally show up the next day or the fight a week from now if you need them. [LIST] [*]Your companion gets death saves instead of just dying on being hit. Much like PCs who get up or remain alive with a heal check. [*]This companion would also be subject to healing and temp hit points and similar. Generally at zero hit points means disabled til you can treat their injuries maybe only after the fight so we could do this without the actual death saves for simplicity. [/LIST] [*]To make it actually worth a full feat you can spend a bonus action to guide the battle companion making their own attack (for the human this might even be a ranged attack) while weaving through the fight and avoiding making themselves too big of target or protect them completely (maybe you get a free parry maneuver) if the enemy on the off hand decided to target them or perhaps a bonus action or reaction to allow them an extra saving throw. [LIST] [*]insert companions attack here somewhat weaker than the heroes main one. [*]conversely the companion might even enhance some saving throws of yours for instance how robin emotionally grounds batman a lot of the time and gets physically protected by Batman but not actively most of the time most of the time by bats being the more obviously dangerous one in the room, [*]Berserk : Even if the companion FALLs see 4, then the hero may go a bit berserk and be able to launch another attack as a bonus action ... but they would not have the saves or have the companion using the help action. The attack would be with the heroes weapon but still approximately the same as the companions attack [/LIST] [/LIST] Number 4 is also why your companion needs to be more resilient because you do not lose the offhand attack from the big fighting feats like Polearm master and such, (but the berserk clause takes care of that too so falling and getting back in the fight is less necessary batman becomes a lot darker without Robin). This may not be perfectly as versatile as the familiar *but might be more depending on how valuable that extra skill training is, and its not meant to be like spending a subclass on it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Battlemaster and Superiority Dice are causing martials to suffer.
Top