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Battlemaster Maneuvers - only 3-4 good ones?
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<blockquote data-quote="brehobit" data-source="post: 6867137" data-attributes="member: 12032"><p><strong>Commander's strike:</strong></p><p>Very useful if you have a rogue as they get to use their reaction on your turn and thus can backstab again. Very very useful in that case. Otherwise occasionally useful (can't close and are a melee fighter for example). </p><p></p><p><strong>Disarming strike:</strong></p><p>Not sure if you can use a free action to pick up their weapon? If so, it's huge against weapon-foes, less useful otherwise.</p><p></p><p><strong>Distracting strike:</strong></p><p>Quite good, I agree.</p><p></p><p><strong>Evasive footwork:</strong></p><p>I'd call this not worth the space. Rarely useful and not as good as (say) rogue or monk. </p><p></p><p><strong>Feinting attack:</strong></p><p>Ick. Trip is probably better most of the time.</p><p></p><p><strong>Goading attack. </strong></p><p>Agreed. Quite good. </p><p></p><p><strong>Lunging attack:</strong></p><p>Ick.</p><p></p><p><strong>Maneuvering attack:</strong></p><p>Useful if you are using the optional flanking rules. Otherwise too rarely useful.</p><p></p><p><strong>Menacing attack:</strong></p><p>Very very good indeed.</p><p></p><p><strong>Parry:</strong></p><p>For a dex-based fighter (which I play) this is huge, at least from levels 3-7. I can nearly keep up with a barbarian in terms of damage taken with this and second wind.</p><p></p><p><strong>Precision attack:</strong></p><p>Useful with a -5/+10 feat.</p><p></p><p><strong>Pushing attack:</strong></p><p>Other classes have better pushes. It's "eh" most of the time, but can be very nice if you have lots of fights with fun terrain. </p><p></p><p><strong>Rally: </strong></p><p>For a high CHR fighter (why?) this might be okay. But largely under powered IMO even if you do have the CHR. Needs a bit more. Maybe "and they have advantage on saves vs. fear until the start of your next turn" or some such. (Still not enough though)...</p><p></p><p><strong>Riposte</strong>: </p><p>Yep, huge.</p><p></p><p><strong>Sweeping attack:</strong></p><p>Waste.</p><p></p><p><strong>Trip Attack:</strong></p><p>It's huge. Especially if you are trying to maximize one-round damage (knock them down? If so, spend your action surge and go to town).</p><p></p><p>I think I only disagreed with you in a few places. Some of these need some work, but by-and-large most are useful and you have real choices to make at least at 3rd and 7th level.</p></blockquote><p></p>
[QUOTE="brehobit, post: 6867137, member: 12032"] [B]Commander's strike:[/B] Very useful if you have a rogue as they get to use their reaction on your turn and thus can backstab again. Very very useful in that case. Otherwise occasionally useful (can't close and are a melee fighter for example). [B]Disarming strike:[/B] Not sure if you can use a free action to pick up their weapon? If so, it's huge against weapon-foes, less useful otherwise. [B]Distracting strike:[/B] Quite good, I agree. [B]Evasive footwork:[/B] I'd call this not worth the space. Rarely useful and not as good as (say) rogue or monk. [B]Feinting attack:[/B] Ick. Trip is probably better most of the time. [B]Goading attack. [/B] Agreed. Quite good. [B]Lunging attack:[/B] Ick. [B]Maneuvering attack:[/B] Useful if you are using the optional flanking rules. Otherwise too rarely useful. [B]Menacing attack:[/B] Very very good indeed. [B]Parry:[/B] For a dex-based fighter (which I play) this is huge, at least from levels 3-7. I can nearly keep up with a barbarian in terms of damage taken with this and second wind. [B]Precision attack:[/B] Useful with a -5/+10 feat. [B]Pushing attack:[/B] Other classes have better pushes. It's "eh" most of the time, but can be very nice if you have lots of fights with fun terrain. [B]Rally: [/B] For a high CHR fighter (why?) this might be okay. But largely under powered IMO even if you do have the CHR. Needs a bit more. Maybe "and they have advantage on saves vs. fear until the start of your next turn" or some such. (Still not enough though)... [B]Riposte[/B]: Yep, huge. [B]Sweeping attack:[/B] Waste. [B]Trip Attack:[/B] It's huge. Especially if you are trying to maximize one-round damage (knock them down? If so, spend your action surge and go to town). I think I only disagreed with you in a few places. Some of these need some work, but by-and-large most are useful and you have real choices to make at least at 3rd and 7th level. [/QUOTE]
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