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Battlemaster Maneuvers - only 3-4 good ones?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 6867310" data-attributes="member: 6802951"><p>Disarming attack might start off with limited use, but you could always wait to pick it up at 7th level, where you can combine it with Pushing attack or shove actions from additional attacks or Shield feat.</p><p></p><p>Commander's Strike as pointed out can be huge if you have a Rogue in the party, but is also useful in any situation where someone else's attack will be more useful that your own. Such as they have the magic weapon and you don't, or their opponent could be taken down in just one more swing. Or that you can't reach anyone to attack them at the moment, but they can.</p><p>I'd say its extremely useful in some party setups. Obviously if you're the only martial-type in the group, its a lot less useful.</p><p></p><p>Lunging Attack can be useful, but situational. Again, it can depend upon your party makeup. If there are several other melee-types and you're not fighting in an open field, you can sometimes end up stuck behind one of the others for a round. Note that if you already have a reach weapon, it extends your attack out to 15ft. Can be useful to attack enemy 2nd-rankers.</p><p>Its not what I would regard as the better ones, but can certainly be useful.</p><p></p><p>Rally can be useful. Its basically close to a preemptive second wind to someone else. If you're awash with healing from your other party members then it might be less useful, and there is always the risk that your ally won't get hit until the next rest. However in a group where you're not the only tanky-type and/or you have more limited healing resources, its great. Although its action makes it useful in combat, you could also use it outside combat if someone is about to go do something risky.</p><p>Really good at 3rd level even if you end up swapping it out later.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6867310, member: 6802951"] Disarming attack might start off with limited use, but you could always wait to pick it up at 7th level, where you can combine it with Pushing attack or shove actions from additional attacks or Shield feat. Commander's Strike as pointed out can be huge if you have a Rogue in the party, but is also useful in any situation where someone else's attack will be more useful that your own. Such as they have the magic weapon and you don't, or their opponent could be taken down in just one more swing. Or that you can't reach anyone to attack them at the moment, but they can. I'd say its extremely useful in some party setups. Obviously if you're the only martial-type in the group, its a lot less useful. Lunging Attack can be useful, but situational. Again, it can depend upon your party makeup. If there are several other melee-types and you're not fighting in an open field, you can sometimes end up stuck behind one of the others for a round. Note that if you already have a reach weapon, it extends your attack out to 15ft. Can be useful to attack enemy 2nd-rankers. Its not what I would regard as the better ones, but can certainly be useful. Rally can be useful. Its basically close to a preemptive second wind to someone else. If you're awash with healing from your other party members then it might be less useful, and there is always the risk that your ally won't get hit until the next rest. However in a group where you're not the only tanky-type and/or you have more limited healing resources, its great. Although its action makes it useful in combat, you could also use it outside combat if someone is about to go do something risky. Really good at 3rd level even if you end up swapping it out later. [/QUOTE]
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