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General Tabletop Discussion
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Battlemaster Maneuvers - only 3-4 good ones?
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<blockquote data-quote="Azzy" data-source="post: 6870874" data-attributes="member: 6563"><p>I'd rather it didn't also use up your bonus attack, but it is pretty useful.</p><p></p><p></p><p></p><p>Or even 1d10 or 2d6 feet away. Hell, as a DM, I'd say say give me a DC 15 Athletics check to catch it yourself if you have a free hand (like an expert disarm in 2e's CPHB).</p><p></p><p></p><p></p><p>Personally, I think it'd be better if it lasted until the start of your next turn.</p><p></p><p></p><p></p><p>Situational, but a good option to have.</p><p></p><p></p><p></p><p>It can also be used to get an ally out of melee range, get a rogue set up for sneak attack, position a spellcaster for an area of effect spell.</p><p></p><p></p><p></p><p>Yeah, it can be handy in the right situation, but it's no shield spell.</p><p></p><p></p><p></p><p>With low-level opponents staying relevant longer, mobs tend to be fairly common. It's an okay maneuver.</p></blockquote><p></p>
[QUOTE="Azzy, post: 6870874, member: 6563"] I'd rather it didn't also use up your bonus attack, but it is pretty useful. Or even 1d10 or 2d6 feet away. Hell, as a DM, I'd say say give me a DC 15 Athletics check to catch it yourself if you have a free hand (like an expert disarm in 2e's CPHB). Personally, I think it'd be better if it lasted until the start of your next turn. Situational, but a good option to have. It can also be used to get an ally out of melee range, get a rogue set up for sneak attack, position a spellcaster for an area of effect spell. Yeah, it can be handy in the right situation, but it's no shield spell. With low-level opponents staying relevant longer, mobs tend to be fairly common. It's an okay maneuver. [/QUOTE]
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Battlemaster Maneuvers - only 3-4 good ones?
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