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Battlemaster Monk idea
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<blockquote data-quote="CTurbo" data-source="post: 7185177" data-attributes="member: 6855234"><p>I think a Monk with full access to the combat maneuvers would make for a really fun character. The idea was simple. At level 3, you gain the Way of the Battle Master tradition. At first, I was thinking about just completely copying and pasting the Fighter's Combat Superiority right out of the phb, but I really like the idea of the Monk's combat maneuvers working off of Ki points instead. I think in order to do this though, we'd probably have to scrap the superiority dice for the maneuvers that simply add the dice's roll to damage. </p><p></p><p>What do you guys think? Too OP? Not good enough? Simply unnecessary? </p><p></p><p>I think some of the maneuvers would not need to be used. Commander's strike, for example, is not very Monk like at all. It may be hard trying to explain an unarmed Lunging attack haha</p></blockquote><p></p>
[QUOTE="CTurbo, post: 7185177, member: 6855234"] I think a Monk with full access to the combat maneuvers would make for a really fun character. The idea was simple. At level 3, you gain the Way of the Battle Master tradition. At first, I was thinking about just completely copying and pasting the Fighter's Combat Superiority right out of the phb, but I really like the idea of the Monk's combat maneuvers working off of Ki points instead. I think in order to do this though, we'd probably have to scrap the superiority dice for the maneuvers that simply add the dice's roll to damage. What do you guys think? Too OP? Not good enough? Simply unnecessary? I think some of the maneuvers would not need to be used. Commander's strike, for example, is not very Monk like at all. It may be hard trying to explain an unarmed Lunging attack haha [/QUOTE]
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