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<blockquote data-quote="ExploderWizard" data-source="post: 6674217" data-attributes="member: 66434"><p>I think that the design team made the right call by NOT attaching flavor to specific maneuvers. The flavor and story development of the character really should be up to the player instead of some pre-planned mechanical path strictly by the numbers. Individual circumstances in the campaign can have an impact on how a character develops. </p><p></p><p>Suppose a player's particular fighter is Bad Luck Jack. Poor Jack always gets hit the most (even among other fighters), and beaten up fairly often because of his poor luck. No matter what type of fighter Jack is, his player decides to learn the parry maneuver when the opportunity arises. This makes sense for poor Jack no matter what build he was aiming for. </p><p></p><p>Then there is over-generalizing in the build types. Lets take Gladiator for example. Not all who stand upon the sands fight the same. A murmillo will be using very different moves compared to say, a hoplomachus, retiarius, or dimachaeus. Each fighter should simply learn the maneuvers that he or she thinks will best serve them.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6674217, member: 66434"] I think that the design team made the right call by NOT attaching flavor to specific maneuvers. The flavor and story development of the character really should be up to the player instead of some pre-planned mechanical path strictly by the numbers. Individual circumstances in the campaign can have an impact on how a character develops. Suppose a player's particular fighter is Bad Luck Jack. Poor Jack always gets hit the most (even among other fighters), and beaten up fairly often because of his poor luck. No matter what type of fighter Jack is, his player decides to learn the parry maneuver when the opportunity arises. This makes sense for poor Jack no matter what build he was aiming for. Then there is over-generalizing in the build types. Lets take Gladiator for example. Not all who stand upon the sands fight the same. A murmillo will be using very different moves compared to say, a hoplomachus, retiarius, or dimachaeus. Each fighter should simply learn the maneuvers that he or she thinks will best serve them. [/QUOTE]
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