Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
BattleMaster vs Champion, an analysis
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ashkelon" data-source="post: 6997304" data-attributes="member: 6774887"><p>A number of problems here.</p><p></p><p>1. You need to rest for a variety of level ranges. I suggest the tier breakdowns of 5, 11, and 17.</p><p></p><p>2. AC is way off. You need to test a range of the most common AC values at a particular level. AC should be 13-15 at level 5 testing 16-18 for level 11 testing, and 19-21 for level 17 testing.</p><p></p><p>3. Fighting Styles and feats are important. For the Great Wespon fighter, he should be using a greatsword. With the fighting style the weapon damage of the greatsword is 8.333. But the great weapon fighting style also allows you to reroll 1s and 2s for superiority dice. This will give a significant damage edge to the battlemaster. </p><p></p><p>4. The best use of superiority dice isn't always flat damage, but when it is, it's typically better to use precision with greatweapon master. Being able to turn a 24.3333 damage miss into a hit is a much better use of a superiority die than to add 6.2 damage to a hit. Then there are maneuvers like riposte or commanders strike which add significantly more damage than you would get by spending a single die to enhance a normal attack.</p><p></p><p>5. Typical combat in 5e lasts between 3 and 5 rounds. Also you are supposed to have just two or three combats between short tests. This gives a typical adventuring day of 6-8 combats per day, 2 short rests, and roughly 25 rounds of combat in total.</p><p></p><p>6. The effects of maneuvers can be important. An archer being able to shoot a dragon out of the sky by making it fall prone for example. Or an archer using goading attack to make the BBEG have disadvantage on all attacks against the rest of the party while keeping out of the BBEGs reach himself. The ability to make tactically meaningful choices will have a much higher impact on the outcome of a battle than random spike damage.</p><p></p><p>7. Since the champion has no control of his damage, he cannot burst down choice targets. He also risks overkill. In essence, the champions damage has much less precision so while the average might appear fine, it will often be ineffectiently used. You are just as likely to crit an enemy when he has 5 HP as you are when his HP is full. The problem is scoring a crit on a 5 HP target is mostly useless.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6997304, member: 6774887"] A number of problems here. 1. You need to rest for a variety of level ranges. I suggest the tier breakdowns of 5, 11, and 17. 2. AC is way off. You need to test a range of the most common AC values at a particular level. AC should be 13-15 at level 5 testing 16-18 for level 11 testing, and 19-21 for level 17 testing. 3. Fighting Styles and feats are important. For the Great Wespon fighter, he should be using a greatsword. With the fighting style the weapon damage of the greatsword is 8.333. But the great weapon fighting style also allows you to reroll 1s and 2s for superiority dice. This will give a significant damage edge to the battlemaster. 4. The best use of superiority dice isn't always flat damage, but when it is, it's typically better to use precision with greatweapon master. Being able to turn a 24.3333 damage miss into a hit is a much better use of a superiority die than to add 6.2 damage to a hit. Then there are maneuvers like riposte or commanders strike which add significantly more damage than you would get by spending a single die to enhance a normal attack. 5. Typical combat in 5e lasts between 3 and 5 rounds. Also you are supposed to have just two or three combats between short tests. This gives a typical adventuring day of 6-8 combats per day, 2 short rests, and roughly 25 rounds of combat in total. 6. The effects of maneuvers can be important. An archer being able to shoot a dragon out of the sky by making it fall prone for example. Or an archer using goading attack to make the BBEG have disadvantage on all attacks against the rest of the party while keeping out of the BBEGs reach himself. The ability to make tactically meaningful choices will have a much higher impact on the outcome of a battle than random spike damage. 7. Since the champion has no control of his damage, he cannot burst down choice targets. He also risks overkill. In essence, the champions damage has much less precision so while the average might appear fine, it will often be ineffectiently used. You are just as likely to crit an enemy when he has 5 HP as you are when his HP is full. The problem is scoring a crit on a 5 HP target is mostly useless. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
BattleMaster vs Champion, an analysis
Top