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General Tabletop Discussion
*Dungeons & Dragons
BattleMaster vs Champion, an analysis
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<blockquote data-quote="Jester David" data-source="post: 6997353" data-attributes="member: 37579"><p>That seems like the design is working as intended then. The champion is meant to be the simple fighter without lots of utility or bells & whistles. The battle master is in the middle, and the eldritch knight is the most complex and option heavy. </p><p></p><p>If the champion is a failure because it doesn't do special things, then the BM is also a failure compared to the EK...</p><p></p><p>Okay, admittedly it means that they're doing the same damage <em>and</em> the BM is dealing status effects. Which is problematic. Easy enough fix: reduce the superiority dice to d6s. </p><p>It's easier than any "fix" to the champion would be. </p><p></p><p></p><p>The data file is attached to the post. You can pull it up in Excel and check.</p><p></p><p></p><p>I agree with this. But it gets more complicated. </p><p>The champion benefits more from action surge, especially the two uses at level 17. The battlemaster can just use their dice up faster. </p><p>And the 18th level powers are really funky, since the champion can adventurer longer and spend more turns active while the battle master deals more damage with their dice. </p><p></p><p></p><p>I'm not sure how accuracy plays into things. The champions bonus to damage comes from rolls of 19+, while the BM's comes from hits. </p><p>Really, higher ACs actually benefit the champion: the less the BM hits, the fewer times they will use their dice.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6997353, member: 37579"] That seems like the design is working as intended then. The champion is meant to be the simple fighter without lots of utility or bells & whistles. The battle master is in the middle, and the eldritch knight is the most complex and option heavy. If the champion is a failure because it doesn't do special things, then the BM is also a failure compared to the EK... Okay, admittedly it means that they're doing the same damage [I]and[/I] the BM is dealing status effects. Which is problematic. Easy enough fix: reduce the superiority dice to d6s. It's easier than any "fix" to the champion would be. The data file is attached to the post. You can pull it up in Excel and check. I agree with this. But it gets more complicated. The champion benefits more from action surge, especially the two uses at level 17. The battlemaster can just use their dice up faster. And the 18th level powers are really funky, since the champion can adventurer longer and spend more turns active while the battle master deals more damage with their dice. I'm not sure how accuracy plays into things. The champions bonus to damage comes from rolls of 19+, while the BM's comes from hits. Really, higher ACs actually benefit the champion: the less the BM hits, the fewer times they will use their dice. [/QUOTE]
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BattleMaster vs Champion, an analysis
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