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Battlemats - do you draw as you go?
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 2505484" data-attributes="member: 12388"><p>Sometimes I'll describe a room to my players and have <em>them</em> draw it out, instead of me just drawing as I go. Sort of like how things were back in the day when players were supposed to make their own hand drawn maps on graph paper during play.</p><p></p><p>But this can be tricky sometimes because even with four players it's possible for them all to misunerstand what I say and not draw things correctly. However I only correct obvious errors.</p><p></p><p>I also like to draw as much detail as their characters can reasonably see. My players have learned to "focus in" on an area, either by moving their character's mini to a point on the map or declaring they'll spend an action observing an area more closely, at which point I'll roll spot or search checks and draw more (if necessary) while I'm explaining what they see.</p><p></p><p>Note for this to not bog things down I have to preplan to the point of (mostly) memorizing details of rooms, so that I don't have to switch from drawing to reading text aloud to drawing some more.</p><p></p><p>Having multiple dry erase colors is good for differentiating between castle walls, moats, pools of lava, etc...</p><p></p><p>Ooh, having a 'designated map eraser' is good to, because that way the DM can go get pizza while the players do map cleanup in preparation for the next scene. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 2505484, member: 12388"] Sometimes I'll describe a room to my players and have [i]them[/i] draw it out, instead of me just drawing as I go. Sort of like how things were back in the day when players were supposed to make their own hand drawn maps on graph paper during play. But this can be tricky sometimes because even with four players it's possible for them all to misunerstand what I say and not draw things correctly. However I only correct obvious errors. I also like to draw as much detail as their characters can reasonably see. My players have learned to "focus in" on an area, either by moving their character's mini to a point on the map or declaring they'll spend an action observing an area more closely, at which point I'll roll spot or search checks and draw more (if necessary) while I'm explaining what they see. Note for this to not bog things down I have to preplan to the point of (mostly) memorizing details of rooms, so that I don't have to switch from drawing to reading text aloud to drawing some more. Having multiple dry erase colors is good for differentiating between castle walls, moats, pools of lava, etc... Ooh, having a 'designated map eraser' is good to, because that way the DM can go get pizza while the players do map cleanup in preparation for the next scene. ;) [/QUOTE]
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