Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Battlemats - do you draw as you go?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ogrork the Mighty" data-source="post: 2506502" data-attributes="member: 19042"><p>I have multiple battlemats so, in the best case scenario, I draw out major encounter locations beforehand. I used to draw out everything (e.g. in dungeon exploration), but I found that to be a waste of time and it was better to just fill in their paper map as they go.</p><p></p><p>I usually put one major encounter area on each battlemap, with each hidden by the previous (or I turn them upside down). If I'm cramped for space or the areas are small (but numerous), I'll draw them in order and then fold the map over on itself so that it can be slowly rolled back as new areas are reached. </p><p></p><p>I only draw out major areas of importance; usually b/c I'm expecting a battle. For random encounters or minor battles, I'll quickly sketch something simple out.</p><p></p><p>One thing I've found useful is to not describe the room/area until after the players have seen the battlemap (if applicable). It's easier for them to listen to a description when they have visual references to refer to. If you read it out first, they'll ask a bunch of questions when you show them the map. But if you read it out when they can see the map, everything will fall into place much easier (unless your drawing skills are truly horrible).</p><p></p><p>The other thing I do is to write terrain modifiers right on the map for ease of reference. I also have all the different conditions printed out on large cue cards so I can just place them on the map or give them to players as needed.</p></blockquote><p></p>
[QUOTE="Ogrork the Mighty, post: 2506502, member: 19042"] I have multiple battlemats so, in the best case scenario, I draw out major encounter locations beforehand. I used to draw out everything (e.g. in dungeon exploration), but I found that to be a waste of time and it was better to just fill in their paper map as they go. I usually put one major encounter area on each battlemap, with each hidden by the previous (or I turn them upside down). If I'm cramped for space or the areas are small (but numerous), I'll draw them in order and then fold the map over on itself so that it can be slowly rolled back as new areas are reached. I only draw out major areas of importance; usually b/c I'm expecting a battle. For random encounters or minor battles, I'll quickly sketch something simple out. One thing I've found useful is to not describe the room/area until after the players have seen the battlemap (if applicable). It's easier for them to listen to a description when they have visual references to refer to. If you read it out first, they'll ask a bunch of questions when you show them the map. But if you read it out when they can see the map, everything will fall into place much easier (unless your drawing skills are truly horrible). The other thing I do is to write terrain modifiers right on the map for ease of reference. I also have all the different conditions printed out on large cue cards so I can just place them on the map or give them to players as needed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Battlemats - do you draw as you go?
Top