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<blockquote data-quote="Destil" data-source="post: 5077874" data-attributes="member: 1980"><p>I'm so glad the Curse of the Crimson throne game I'm playing in is nearly over, because if not I'd need to re-stat my Cha based Kalashatar paladin as a battlemind.</p><p></p><p>I really like the class. For one thing the 'cheep' augments are designed far better than the psion or the ardent. The psion's in particular are terribly linear and often feel worthless, the ardent is a bit better (but mostly just come down to 'good if you need will defense). But it's clear that the design team got a lot better at making these over time, since this sounds like it was the last of the three classes from Mearl's notes and some of these are real gems. Lose threatening reach for a turn? Yes please! They also have a central class ability that costs 1 PP, which is interesting design space...</p><p></p><p>I also love the daily stance options. Psychic warrior was one of my favorite classes in 3E and seeing some well designed, useful but not overpowering (from what I can see) self-buffing powers for the battlemind makes me smile.</p></blockquote><p></p>
[QUOTE="Destil, post: 5077874, member: 1980"] I'm so glad the Curse of the Crimson throne game I'm playing in is nearly over, because if not I'd need to re-stat my Cha based Kalashatar paladin as a battlemind. I really like the class. For one thing the 'cheep' augments are designed far better than the psion or the ardent. The psion's in particular are terribly linear and often feel worthless, the ardent is a bit better (but mostly just come down to 'good if you need will defense). But it's clear that the design team got a lot better at making these over time, since this sounds like it was the last of the three classes from Mearl's notes and some of these are real gems. Lose threatening reach for a turn? Yes please! They also have a central class ability that costs 1 PP, which is interesting design space... I also love the daily stance options. Psychic warrior was one of my favorite classes in 3E and seeing some well designed, useful but not overpowering (from what I can see) self-buffing powers for the battlemind makes me smile. [/QUOTE]
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