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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Battleminds: OK defenders, fantastic... strikers?
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<blockquote data-quote="Lancelot" data-source="post: 5407718" data-attributes="member: 30022"><p>I DM'ed a battlemind with <em>brutal barrage</em>, up 'til about lvl 19. Yeah, it's a good power. But let me tell you how it gets truly brutal.</p><p></p><p>He was in a party with a minotaur warden with several "knock prone" powers, and a cleric with the <em>sever the source</em> 17th level encounter power. The battlemind had taken the Headsman's Chop feat, for +5 damage against prone opponents.</p><p></p><p>The minotaur would knock an opponent prone and the cleric would use <em>sever the source.</em> For those who aren't familiar with it, <em>sever</em> gives a single target vulnerability to all damage equal to 10 + Wis mod. No attack roll needed, lasts until the end of the cleric's next turn.</p><p></p><p>The battlemind then comes in with <em>brutal barrage</em>, dropping the extra power point. 12 damage per hit, plus vulnerable 16 per hit. 4 attacks. Action point. Repeat.</p><p></p><p>Even with no crits, he was pulling over 200 points of damage in one round, <em>per encounter.</em> Note that this is without any special magic items, racial powers, or other strangeness. Using only 2 power points, 1 action point, and no daily powers.</p><p></p><p>Despite 4E's vastly better balance than previous editions, there are still some crazy anomalies out there. <em>Brutal barrage</em>, like most multi-attack powers, is quite vulnerable to exploitation. The biggest problem, as has been previously pointed out, is that it is "virtually" an at-will power due to the low PP augmentation cost.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 5407718, member: 30022"] I DM'ed a battlemind with [I]brutal barrage[/I], up 'til about lvl 19. Yeah, it's a good power. But let me tell you how it gets truly brutal. He was in a party with a minotaur warden with several "knock prone" powers, and a cleric with the [I]sever the source[/I] 17th level encounter power. The battlemind had taken the Headsman's Chop feat, for +5 damage against prone opponents. The minotaur would knock an opponent prone and the cleric would use [I]sever the source.[/I] For those who aren't familiar with it, [I]sever[/I] gives a single target vulnerability to all damage equal to 10 + Wis mod. No attack roll needed, lasts until the end of the cleric's next turn. The battlemind then comes in with [I]brutal barrage[/I], dropping the extra power point. 12 damage per hit, plus vulnerable 16 per hit. 4 attacks. Action point. Repeat. Even with no crits, he was pulling over 200 points of damage in one round, [I]per encounter.[/I] Note that this is without any special magic items, racial powers, or other strangeness. Using only 2 power points, 1 action point, and no daily powers. Despite 4E's vastly better balance than previous editions, there are still some crazy anomalies out there. [I]Brutal barrage[/I], like most multi-attack powers, is quite vulnerable to exploitation. The biggest problem, as has been previously pointed out, is that it is "virtually" an at-will power due to the low PP augmentation cost. [/QUOTE]
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