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Battlerager Barbarian Question
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<blockquote data-quote="pming" data-source="post: 6817081" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>But a whip is designed to cut you...a burlap sack isn't. Also, an old lady's purse isn't what's going to do any damage to you (if any), it's the items inside. If it's a small purse with 4 coins and a hankerchief...er...no. No DM in his right mind should rule that it does "improvised weapon damage". Just like no DM in his right mind should allow a player to "backstab a book because it has a spine". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I think you are taking "improvised weapon" so far off into the pale that there shouldn't even be weapons...because then a player could take a reed of long grass, cast "Light" on it, wrap it around his hand and punch the Stone Golem in the face...and claim "it's a magical improvised weapon...so I do 1d4+STR Bonus worth of damage". Reading "Improvised Weapon" on pg 147-148, it's pretty clear to me that the spirit of the rule is "something that could conceivable be used as a weapon", not "whatever the character picks up"; that's why there is this thing called a "DM" in the game...to make reasonable adjudications.</p><p></p><p></p><p></p><p>In 1e monsters with sufficient HD could hit creatures hit by +X weapons. An Ogre, for example, can hit/damage a creature normally needing a +1 weapon. This *never* equated to characters, and it even states so in the DMG.</p><p></p><p></p><p></p><p>You are free to rule however you want for what's best for your campaign, but, IMHO, this line of thinking goes against the spirit (if not the rules) of 5e. I think it would be an interesting campaign world that had magic uber-common, where most folks could cast a cantrip or two, and magical effects were easily recognizable by sight/smell/etc. In such a world, your rulings would add to the worlds flavour.. However, the core baseline of D&D5e isn't as such. It's based on a much more "mundane" foundation. IMHO, of course.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6817081, member: 45197"] Hiya! But a whip is designed to cut you...a burlap sack isn't. Also, an old lady's purse isn't what's going to do any damage to you (if any), it's the items inside. If it's a small purse with 4 coins and a hankerchief...er...no. No DM in his right mind should rule that it does "improvised weapon damage". Just like no DM in his right mind should allow a player to "backstab a book because it has a spine". ;) I think you are taking "improvised weapon" so far off into the pale that there shouldn't even be weapons...because then a player could take a reed of long grass, cast "Light" on it, wrap it around his hand and punch the Stone Golem in the face...and claim "it's a magical improvised weapon...so I do 1d4+STR Bonus worth of damage". Reading "Improvised Weapon" on pg 147-148, it's pretty clear to me that the spirit of the rule is "something that could conceivable be used as a weapon", not "whatever the character picks up"; that's why there is this thing called a "DM" in the game...to make reasonable adjudications. In 1e monsters with sufficient HD could hit creatures hit by +X weapons. An Ogre, for example, can hit/damage a creature normally needing a +1 weapon. This *never* equated to characters, and it even states so in the DMG. You are free to rule however you want for what's best for your campaign, but, IMHO, this line of thinking goes against the spirit (if not the rules) of 5e. I think it would be an interesting campaign world that had magic uber-common, where most folks could cast a cantrip or two, and magical effects were easily recognizable by sight/smell/etc. In such a world, your rulings would add to the worlds flavour.. However, the core baseline of D&D5e isn't as such. It's based on a much more "mundane" foundation. IMHO, of course. ^_^ Paul L. Ming [/QUOTE]
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