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Battlerager....Overpowered?
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<blockquote data-quote="mlund" data-source="post: 4561881" data-attributes="member: 50304"><p>A Fighter who can't hit his opponents is a lousy Defender. At that point all he's doing is wasting his Standard Action to give an enemy -2 to hit his allies - and any other character could pretty much generate the same effect with Aid Another. If you can't hit reliably your OA and Immediate Interrupt Fu is worthless. You're not going to stop anyone from closing in on and attacking the other characters in your party that are actual threats.</p><p></p><p>Giving up the ability to hit for the added potential of "not dying" requires a very steep ratio in favor of "not dying." I haven't come up with any Fighter powers where CON helps you hit, only capitalize on hits with more damage. Yes, you could min/max a fighter who accumulates large amounts of Temp HP to act as continual Damage Reduction. However, if he's sacrificed his threat value by 3 or 4 points on his attack roles he won't provide the Defender's proper incentive to monsters to draw their fire in the first place.</p><p></p><p>Consider if you will what a Battlerager who isn't throwing away his good armor is going to give up:</p><p>+1 to hit from the standard Fighter Bonus</p><p>+1 to hit from Strength each extra +1 Con Modifier for Temp HP (roughly)</p><p>+1 to hit from using a +3 proficiency weapon for a +2 proficiency weapon that adds Con to Damage</p><p></p><p>Trying to maximize your use of Constitution as a Rager leads the Fighter away from being a Defender and towards becoming a "Brute" monster, IMO.</p><p></p><p>Just taking the -1 to hit and otherwise employing the Battlerager without any real modifications seems pretty decent - something like DR2 or 3 in exchange for hitting about 10% less of the time vs. Monsters you'd otherwise hit on 11s. That's probably worthwhile, but not game-breaking. Yeah, it scales up with leveling and feats nicely, but I figure that's necessary in the first place. As powers start to do more damage temp HP need to scale to keep relevant.</p><p></p><p>Frankly, the Dwarf Fighter needed a little extra love, and the Battlerager gives it to him. The Dragonborn fighter might get more love than is good for him, but he was wasting one of his Stat bumps in the class to begin with (CHA). The Warforged is probably the most troublesome example, but we don't play Ebberon locally or use too many MM races anyway. We understand those races may not make ideally-balanced PCs every time.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 4561881, member: 50304"] A Fighter who can't hit his opponents is a lousy Defender. At that point all he's doing is wasting his Standard Action to give an enemy -2 to hit his allies - and any other character could pretty much generate the same effect with Aid Another. If you can't hit reliably your OA and Immediate Interrupt Fu is worthless. You're not going to stop anyone from closing in on and attacking the other characters in your party that are actual threats. Giving up the ability to hit for the added potential of "not dying" requires a very steep ratio in favor of "not dying." I haven't come up with any Fighter powers where CON helps you hit, only capitalize on hits with more damage. Yes, you could min/max a fighter who accumulates large amounts of Temp HP to act as continual Damage Reduction. However, if he's sacrificed his threat value by 3 or 4 points on his attack roles he won't provide the Defender's proper incentive to monsters to draw their fire in the first place. Consider if you will what a Battlerager who isn't throwing away his good armor is going to give up: +1 to hit from the standard Fighter Bonus +1 to hit from Strength each extra +1 Con Modifier for Temp HP (roughly) +1 to hit from using a +3 proficiency weapon for a +2 proficiency weapon that adds Con to Damage Trying to maximize your use of Constitution as a Rager leads the Fighter away from being a Defender and towards becoming a "Brute" monster, IMO. Just taking the -1 to hit and otherwise employing the Battlerager without any real modifications seems pretty decent - something like DR2 or 3 in exchange for hitting about 10% less of the time vs. Monsters you'd otherwise hit on 11s. That's probably worthwhile, but not game-breaking. Yeah, it scales up with leveling and feats nicely, but I figure that's necessary in the first place. As powers start to do more damage temp HP need to scale to keep relevant. Frankly, the Dwarf Fighter needed a little extra love, and the Battlerager gives it to him. The Dragonborn fighter might get more love than is good for him, but he was wasting one of his Stat bumps in the class to begin with (CHA). The Warforged is probably the most troublesome example, but we don't play Ebberon locally or use too many MM races anyway. We understand those races may not make ideally-balanced PCs every time. - Marty Lund [/QUOTE]
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