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Battlerager....Overpowered?
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<blockquote data-quote="Larrin" data-source="post: 4562100" data-attributes="member: 55816"><p>This is one reason i feel a little worried about the battlerager.</p><p></p><p>Trading a +1 to hit for even just 3 temp hit points is a pretty solid upgrade. You'll miss every once in a while because of it (but honestly how often do you miss by only one point, it could easily not come up in a combat), but you'll be benefitting every single battle from you vigor, multiple times. Its not world ending, but it does push it into the ' a little too good' category in my mind. </p><p></p><p>Honestly, how do you compare +1 to hit with battle vigor temp hp....its apples to oranges...and at times it can be like comparing 3 medium sized apples to 7 smallish oranges.</p><p></p><p>In the end the build feels like its leaning over the edge of game balance as far as it can while standing on one foot. It could go over with just a little carelessness. Its relying really hard on "hits less often/lower ac" to make up for a really souped up survivability....and the extent to which it hits less often and has lower AC are VERY variable. </p><p></p><p> I'm betting this build will be very variable...fluctuating from 'its a darn good build, but didn't overshadow the rest' to 'I took 2 real damage and ended with double my hitpoint max in temp hp AND killed everything'.</p><p></p><p>I hope i'm wrong, but it makes me nervous.</p></blockquote><p></p>
[QUOTE="Larrin, post: 4562100, member: 55816"] This is one reason i feel a little worried about the battlerager. Trading a +1 to hit for even just 3 temp hit points is a pretty solid upgrade. You'll miss every once in a while because of it (but honestly how often do you miss by only one point, it could easily not come up in a combat), but you'll be benefitting every single battle from you vigor, multiple times. Its not world ending, but it does push it into the ' a little too good' category in my mind. Honestly, how do you compare +1 to hit with battle vigor temp hp....its apples to oranges...and at times it can be like comparing 3 medium sized apples to 7 smallish oranges. In the end the build feels like its leaning over the edge of game balance as far as it can while standing on one foot. It could go over with just a little carelessness. Its relying really hard on "hits less often/lower ac" to make up for a really souped up survivability....and the extent to which it hits less often and has lower AC are VERY variable. I'm betting this build will be very variable...fluctuating from 'its a darn good build, but didn't overshadow the rest' to 'I took 2 real damage and ended with double my hitpoint max in temp hp AND killed everything'. I hope i'm wrong, but it makes me nervous. [/QUOTE]
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Battlerager....Overpowered?
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